Hardware/Hardware.cs
author moel.mich
Sun, 25 Apr 2010 14:40:19 +0000
changeset 97 1a2d7dad320e
parent 31 c4d1fb76a9e1
child 110 411b72b73d8f
permissions -rw-r--r--
Fixed Issue 43.
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/*
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  Version: MPL 1.1/GPL 2.0/LGPL 2.1
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  The contents of this file are subject to the Mozilla Public License Version
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  1.1 (the "License"); you may not use this file except in compliance with
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  the License. You may obtain a copy of the License at
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  http://www.mozilla.org/MPL/
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  Software distributed under the License is distributed on an "AS IS" basis,
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  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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  for the specific language governing rights and limitations under the License.
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  The Original Code is the Open Hardware Monitor code.
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  The Initial Developer of the Original Code is 
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  Michael Möller <m.moeller@gmx.ch>.
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  Portions created by the Initial Developer are Copyright (C) 2009-2010
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  the Initial Developer. All Rights Reserved.
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  Contributor(s):
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  Alternatively, the contents of this file may be used under the terms of
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  either the GNU General Public License Version 2 or later (the "GPL"), or
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  the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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  in which case the provisions of the GPL or the LGPL are applicable instead
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  of those above. If you wish to allow use of your version of this file only
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  under the terms of either the GPL or the LGPL, and not to allow others to
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  use your version of this file under the terms of the MPL, indicate your
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  decision by deleting the provisions above and replace them with the notice
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  and other provisions required by the GPL or the LGPL. If you do not delete
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  the provisions above, a recipient may use your version of this file under
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  the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Collections.Generic;
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namespace OpenHardwareMonitor.Hardware {
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  public abstract class Hardware {
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    private List<ISensor> active = new List<ISensor>();
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    public IHardware[] SubHardware {
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      get { return new IHardware[0]; }
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    }
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    public ISensor[] Sensors {
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      get { return active.ToArray(); }
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    }
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    protected void ActivateSensor(Sensor sensor) {
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      if (!active.Contains(sensor)) {
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        active.Add(sensor);
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        if (SensorAdded != null)
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          SensorAdded(sensor);
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      }
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    }
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    protected void DeactivateSensor(Sensor sensor) {
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      if (active.Contains(sensor)) {
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        active.Remove(sensor);
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        if (SensorRemoved != null)
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          SensorRemoved(sensor);
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      }
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    }
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    #pragma warning disable 67
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    public event SensorEventHandler SensorAdded;
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    public event SensorEventHandler SensorRemoved;
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    #pragma warning restore 67
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  }
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}