GUI/TypeNode.cs
author moel.mich
Wed, 18 Jan 2012 21:57:57 +0000
changeset 336 1966500884bc
parent 317 1ccf99e620a9
child 340 600962f8a298
permissions -rw-r--r--
Added a mainboard specific configuration for the ASUS P6T.
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/*
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  Version: MPL 1.1/GPL 2.0/LGPL 2.1
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  The contents of this file are subject to the Mozilla Public License Version
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  1.1 (the "License"); you may not use this file except in compliance with
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  the License. You may obtain a copy of the License at
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  http://www.mozilla.org/MPL/
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  Software distributed under the License is distributed on an "AS IS" basis,
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  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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  for the specific language governing rights and limitations under the License.
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  The Original Code is the Open Hardware Monitor code.
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  The Initial Developer of the Original Code is 
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  Michael Möller <m.moeller@gmx.ch>.
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  Portions created by the Initial Developer are Copyright (C) 2009-2011
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  the Initial Developer. All Rights Reserved.
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  Contributor(s):
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  Alternatively, the contents of this file may be used under the terms of
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  either the GNU General Public License Version 2 or later (the "GPL"), or
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  the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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  in which case the provisions of the GPL or the LGPL are applicable instead
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  of those above. If you wish to allow use of your version of this file only
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  under the terms of either the GPL or the LGPL, and not to allow others to
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  use your version of this file under the terms of the MPL, indicate your
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  decision by deleting the provisions above and replace them with the notice
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  and other provisions required by the GPL or the LGPL. If you do not delete
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  the provisions above, a recipient may use your version of this file under
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  the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Collections.Generic;
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using OpenHardwareMonitor.Hardware;
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namespace OpenHardwareMonitor.GUI {
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  public class TypeNode : Node {
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    private SensorType sensorType;
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    public TypeNode(SensorType sensorType) : base() {
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      this.sensorType = sensorType;
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      switch (sensorType) {
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        case SensorType.Voltage: 
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          this.Image = Utilities.EmbeddedResources.GetImage("voltage.png");
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          this.Text = "Voltages";
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          break;
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        case SensorType.Clock:
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          this.Image = Utilities.EmbeddedResources.GetImage("clock.png");
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          this.Text = "Clocks";
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          break;
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        case SensorType.Load:
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          this.Image = Utilities.EmbeddedResources.GetImage("load.png");
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          this.Text = "Load";
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          break;
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        case SensorType.Temperature:
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          this.Image = Utilities.EmbeddedResources.GetImage("temperature.png");
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          this.Text = "Temperatures";
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          break;
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        case SensorType.Fan:
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          this.Image = Utilities.EmbeddedResources.GetImage("fan.png");
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          this.Text = "Fans";
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          break;
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        case SensorType.Flow:
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          this.Image = Utilities.EmbeddedResources.GetImage("flow.png");
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          this.Text = "Flows";
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          break;
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        case SensorType.Control:
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          this.Image = Utilities.EmbeddedResources.GetImage("control.png");
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          this.Text = "Controls";
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          break;
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        case SensorType.Level:
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          this.Image = Utilities.EmbeddedResources.GetImage("level.png");
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          this.Text = "Levels";
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          break;
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        case SensorType.Power:
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          this.Image = Utilities.EmbeddedResources.GetImage("power.png");
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          this.Text = "Powers";
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          break;
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        case SensorType.Data:
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          this.Image = Utilities.EmbeddedResources.GetImage("data.png");
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          this.Text = "Data";
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          break;
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      }
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      NodeAdded += new NodeEventHandler(TypeNode_NodeAdded);
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      NodeRemoved += new NodeEventHandler(TypeNode_NodeRemoved);
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    }
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    private void TypeNode_NodeRemoved(Node node) {
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      node.IsVisibleChanged -= new NodeEventHandler(node_IsVisibleChanged);
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      node_IsVisibleChanged(null);
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    }    
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    private void TypeNode_NodeAdded(Node node) {
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      node.IsVisibleChanged += new NodeEventHandler(node_IsVisibleChanged);
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      node_IsVisibleChanged(null);
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    }
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    private void node_IsVisibleChanged(Node node) {      
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      foreach (Node n in Nodes)
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        if (n.IsVisible) {
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          this.IsVisible = true;
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          return;
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        }
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      this.IsVisible = false;
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    }
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    public SensorType SensorType {
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      get { return sensorType; }
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    }
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  }
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}