GUI/SensorNode.cs
author moel.mich
Sat, 27 Feb 2010 20:08:13 +0000
changeset 64 15181001ee61
parent 24 09ab31bee6bd
child 111 2b8a8cf92c3a
permissions -rw-r--r--
Added sub-hardware support and basic enumeration for mainboards.
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/*
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  Version: MPL 1.1/GPL 2.0/LGPL 2.1
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  The contents of this file are subject to the Mozilla Public License Version
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  1.1 (the "License"); you may not use this file except in compliance with
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  the License. You may obtain a copy of the License at
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  http://www.mozilla.org/MPL/
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  Software distributed under the License is distributed on an "AS IS" basis,
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  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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  for the specific language governing rights and limitations under the License.
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  The Original Code is the Open Hardware Monitor code.
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  The Initial Developer of the Original Code is 
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  Michael Möller <m.moeller@gmx.ch>.
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  Portions created by the Initial Developer are Copyright (C) 2009-2010
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  the Initial Developer. All Rights Reserved.
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  Contributor(s):
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  Alternatively, the contents of this file may be used under the terms of
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  either the GNU General Public License Version 2 or later (the "GPL"), or
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  the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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  in which case the provisions of the GPL or the LGPL are applicable instead
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  of those above. If you wish to allow use of your version of this file only
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  under the terms of either the GPL or the LGPL, and not to allow others to
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  use your version of this file under the terms of the MPL, indicate your
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  decision by deleting the provisions above and replace them with the notice
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  and other provisions required by the GPL or the LGPL. If you do not delete
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  the provisions above, a recipient may use your version of this file under
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  the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Collections.Generic;
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using Aga.Controls.Tree;
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using OpenHardwareMonitor.Hardware;
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namespace OpenHardwareMonitor.GUI {
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  public class SensorNode : Node {
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    private ISensor sensor;
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    private string format;
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    private bool plot = false;
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    public string ValueToString(float? value) {
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      if (value.HasValue)
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        return string.Format(format, value);
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      else
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        return "-";
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    }
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    public SensorNode(ISensor sensor) {
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      this.sensor = sensor;
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      switch (sensor.SensorType) {
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        case SensorType.Voltage: format = "{0:F2} V"; break;
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        case SensorType.Clock: format = "{0:F0} MHz"; break;
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        case SensorType.Load: format = "{0:F1} %"; break;
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        case SensorType.Temperature: format = "{0:F1} °C"; break;
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        case SensorType.Fan: format = "{0:F0} RPM"; break;
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        case SensorType.Flow: format = "{0:F0} L/h"; break;
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      }      
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    }
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    public override string Text {
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      get { return sensor.Name; }
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      set { sensor.Name = value; }
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    }    
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    public bool Plot {
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      get { return plot; }
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      set { plot = value; }
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    }
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    public ISensor Sensor {
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      get { return sensor; }
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    }
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    public string Value {
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      get { return ValueToString(sensor.Value); }
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    }
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    public string Min {
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      get { return ValueToString(sensor.Min); }
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    }
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    public string Max {
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      get { return ValueToString(sensor.Max); }
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    }
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    public String Limit {
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      get {
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        return sensor.Limit.ToString();
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      }
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      set {
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        if (value != "")
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          sensor.Limit = float.Parse(value);
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        else
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          sensor.Limit = null;
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      }
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    }
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    public override bool Equals(System.Object obj) {
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      if (obj == null) 
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        return false;
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      SensorNode s = obj as SensorNode;
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      if (s == null) 
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        return false;
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      return (sensor == s.sensor);
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    }
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    public override int GetHashCode() {
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      return sensor.GetHashCode();
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    }
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  }
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}