GUI/HardwareTypeImage.cs
author moel.mich
Tue, 21 Sep 2010 20:32:36 +0000
changeset 195 0ee888c485d5
child 344 3145aadca3d2
permissions -rw-r--r--
Refactored some of the hardware monitoring code and fixed a few code inspection warnings.
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/*
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  Version: MPL 1.1/GPL 2.0/LGPL 2.1
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  The contents of this file are subject to the Mozilla Public License Version
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  1.1 (the "License"); you may not use this file except in compliance with
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  the License. You may obtain a copy of the License at
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  http://www.mozilla.org/MPL/
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  Software distributed under the License is distributed on an "AS IS" basis,
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  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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  for the specific language governing rights and limitations under the License.
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  The Original Code is the Open Hardware Monitor code.
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  The Initial Developer of the Original Code is 
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  Michael Möller <m.moeller@gmx.ch>.
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  Portions created by the Initial Developer are Copyright (C) 2010
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  the Initial Developer. All Rights Reserved.
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  Contributor(s):
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  Alternatively, the contents of this file may be used under the terms of
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  either the GNU General Public License Version 2 or later (the "GPL"), or
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  the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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  in which case the provisions of the GPL or the LGPL are applicable instead
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  of those above. If you wish to allow use of your version of this file only
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  under the terms of either the GPL or the LGPL, and not to allow others to
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  use your version of this file under the terms of the MPL, indicate your
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  decision by deleting the provisions above and replace them with the notice
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  and other provisions required by the GPL or the LGPL. If you do not delete
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  the provisions above, a recipient may use your version of this file under
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  the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Drawing;
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using System.Collections.Generic;
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using OpenHardwareMonitor.Hardware;
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namespace OpenHardwareMonitor.GUI {
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  public class HardwareTypeImage {
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    private static HardwareTypeImage instance = new HardwareTypeImage();
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    private IDictionary<HardwareType, Image> images = 
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      new Dictionary<HardwareType, Image>();
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    private HardwareTypeImage() { }
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    public static HardwareTypeImage Instance {
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      get { return instance; }
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    }
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    public Image GetImage(HardwareType hardwareType) {
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      Image image;
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      if (images.TryGetValue(hardwareType, out image)) {
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        return image;
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      } else {
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        switch (hardwareType) {
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          case HardwareType.CPU:
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            image = Utilities.EmbeddedResources.GetImage("cpu.png");
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            break;
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          case HardwareType.GpuNvidia:
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            image = Utilities.EmbeddedResources.GetImage("nvidia.png");
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            break;
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          case HardwareType.GpuAti:
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            image = Utilities.EmbeddedResources.GetImage("ati.png");
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            break;
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          case HardwareType.HDD:
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            image = Utilities.EmbeddedResources.GetImage("hdd.png");
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            break;
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          case HardwareType.Heatmaster:
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            image = Utilities.EmbeddedResources.GetImage("bigng.png");
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            break;
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          case HardwareType.Mainboard:
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            image = Utilities.EmbeddedResources.GetImage("mainboard.png");
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            break;
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          case HardwareType.SuperIO:
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            image = Utilities.EmbeddedResources.GetImage("chip.png");
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            break;
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          case HardwareType.TBalancer:
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            image = Utilities.EmbeddedResources.GetImage("bigng.png");
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            break;
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          default:
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            image = new Bitmap(1, 1);
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            break;
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        }
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        images.Add(hardwareType, image);
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        return image;
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      }
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    }
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  }
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}