Fixed Issue 14 (ignore ATI GPU voltage and clock sensors if the value is 0).
1.1 --- a/Hardware/ATI/ATIGPU.cs Tue Mar 09 22:27:10 2010 +0000
1.2 +++ b/Hardware/ATI/ATIGPU.cs Wed Mar 10 17:56:08 2010 +0000
1.3 @@ -123,13 +123,22 @@
1.4 if (ADL.ADL_Overdrive5_CurrentActivity_Get(adapterIndex, ref adlp)
1.5 == ADL.ADL_OK)
1.6 {
1.7 - coreClock.Value = 0.01f * adlp.EngineClock;
1.8 - memoryClock.Value = 0.01f * adlp.MemoryClock;
1.9 - coreVoltage.Value = 0.001f * adlp.Vddc;
1.10 - coreLoad.Value = adlp.ActivityPercent;
1.11 - ActivateSensor(coreClock);
1.12 - ActivateSensor(memoryClock);
1.13 - ActivateSensor(coreVoltage);
1.14 + if (adlp.EngineClock > 0) {
1.15 + coreClock.Value = 0.01f * adlp.EngineClock;
1.16 + ActivateSensor(coreClock);
1.17 + }
1.18 +
1.19 + if (adlp.MemoryClock > 0) {
1.20 + memoryClock.Value = 0.01f * adlp.MemoryClock;
1.21 + ActivateSensor(memoryClock);
1.22 + }
1.23 +
1.24 + if (adlp.Vddc > 0) {
1.25 + coreVoltage.Value = 0.001f * adlp.Vddc;
1.26 + ActivateSensor(coreVoltage);
1.27 + }
1.28 +
1.29 + coreLoad.Value = adlp.ActivityPercent;
1.30 ActivateSensor(coreLoad);
1.31 } else {
1.32 DeactivateSensor(coreClock);