diff -r 77e062628ef5 -r 361e324a0ed4 Hardware/Sensor.cs --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Hardware/Sensor.cs Tue Jan 26 22:37:48 2010 +0000 @@ -0,0 +1,185 @@ +/* + + Version: MPL 1.1/GPL 2.0/LGPL 2.1 + + The contents of this file are subject to the Mozilla Public License Version + 1.1 (the "License"); you may not use this file except in compliance with + the License. You may obtain a copy of the License at + + http://www.mozilla.org/MPL/ + + Software distributed under the License is distributed on an "AS IS" basis, + WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License + for the specific language governing rights and limitations under the License. + + The Original Code is the Open Hardware Monitor code. + + The Initial Developer of the Original Code is + Michael Möller . + Portions created by the Initial Developer are Copyright (C) 2009-2010 + the Initial Developer. All Rights Reserved. + + Contributor(s): + + Alternatively, the contents of this file may be used under the terms of + either the GNU General Public License Version 2 or later (the "GPL"), or + the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), + in which case the provisions of the GPL or the LGPL are applicable instead + of those above. If you wish to allow use of your version of this file only + under the terms of either the GPL or the LGPL, and not to allow others to + use your version of this file under the terms of the MPL, indicate your + decision by deleting the provisions above and replace them with the notice + and other provisions required by the GPL or the LGPL. If you do not delete + the provisions above, a recipient may use your version of this file under + the terms of any one of the MPL, the GPL or the LGPL. + +*/ + +using System; +using System.Collections.Generic; + +namespace OpenHardwareMonitor.Hardware { + + public class Sensor : ISensor { + + private string defaultName; + private string name; + private int index; + private SensorType sensorType; + private IHardware hardware; + private float? value; + private float? min; + private float? max; + private float? limit; + private float? defaultLimit; + private Queue entries = + new Queue(MAX_MINUTES * 15); + + private float sum = 0; + private int count = 0; + + private const int MAX_MINUTES = 120; + + private string GetIdentifier() { + string s = ""; + switch (sensorType) { + case SensorType.Voltage: s = "voltage"; break; + case SensorType.Clock: s = "clock"; break; + case SensorType.Temperature: s = "temperature"; break; + case SensorType.Fan: s = "fan"; break; + } + return hardware.Identifier + "/" + s + "/" + index; + } + + public Sensor(string name, int index, SensorType sensorType, + IHardware hardware) + : this(name, index, null, sensorType, hardware) { } + + public Sensor(string name, int index, float? limit, + SensorType sensorType, IHardware hardware) + { + this.defaultName = name; + this.index = index; + this.defaultLimit = limit; + this.sensorType = sensorType; + this.hardware = hardware; + string configName = + Utilities.Config.Settings[GetIdentifier() + "/name"]; + if (configName != null) + this.name = configName; + else + this.name = name; + string configLimit = + Utilities.Config.Settings[GetIdentifier() + "/limit"]; + if (configLimit != null && configLimit != "") + this.limit = float.Parse(configLimit); + else + this.limit = limit; + } + + public SensorType SensorType { + get { return sensorType; } + } + + public string Name { + get { + return name; + } + set { + if (value != "") + name = value; + else + name = defaultName; + Utilities.Config.Settings[GetIdentifier() + "/name"] = name; + } + } + + public int Index { + get { return index; } + } + + public float? Value { + get { + return value; + } + set { + while (entries.Count > 0 && + (DateTime.Now - entries.Peek().Time).TotalMinutes > MAX_MINUTES) + entries.Dequeue(); + + if (value.HasValue) { + sum += value.Value; + count++; + if (count == 4) { + entries.Enqueue(new Entry(sum / count, DateTime.Now)); + sum = 0; + count = 0; + } + } + + this.value = value; + if (min > value || !min.HasValue) + min = value; + if (max < value || !max.HasValue) + max = value; + } + } + + public float? Min { get { return min; } } + public float? Max { get { return max; } } + + public float? Limit { + get { + return limit; + } + + set { + if (value.HasValue) { + limit = value; + Utilities.Config.Settings[GetIdentifier() + "/limit"] = + limit.ToString(); + } else { + limit = defaultLimit; + Utilities.Config.Settings[GetIdentifier() + "/limit"] = ""; + } + } + } + + public IEnumerable Plot { + get { return entries; } + } + + public struct Entry : ISensorEntry { + private float value; + private DateTime time; + + public Entry(float value, DateTime time) { + this.value = value; + this.time = time; + } + + public float Value { get { return value; } } + public DateTime Time { get { return time; } } + } + } +}