moel@1: /*
moel@1:   
moel@1:   Version: MPL 1.1/GPL 2.0/LGPL 2.1
moel@1: 
moel@1:   The contents of this file are subject to the Mozilla Public License Version
moel@1:   1.1 (the "License"); you may not use this file except in compliance with
moel@1:   the License. You may obtain a copy of the License at
moel@1:  
moel@1:   http://www.mozilla.org/MPL/
moel@1: 
moel@1:   Software distributed under the License is distributed on an "AS IS" basis,
moel@1:   WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
moel@1:   for the specific language governing rights and limitations under the License.
moel@1: 
moel@1:   The Original Code is the Open Hardware Monitor code.
moel@1: 
moel@1:   The Initial Developer of the Original Code is 
moel@1:   Michael Möller <m.moeller@gmx.ch>.
moel@1:   Portions created by the Initial Developer are Copyright (C) 2009-2010
moel@1:   the Initial Developer. All Rights Reserved.
moel@1: 
moel@1:   Contributor(s):
moel@1: 
moel@1:   Alternatively, the contents of this file may be used under the terms of
moel@1:   either the GNU General Public License Version 2 or later (the "GPL"), or
moel@1:   the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
moel@1:   in which case the provisions of the GPL or the LGPL are applicable instead
moel@1:   of those above. If you wish to allow use of your version of this file only
moel@1:   under the terms of either the GPL or the LGPL, and not to allow others to
moel@1:   use your version of this file under the terms of the MPL, indicate your
moel@1:   decision by deleting the provisions above and replace them with the notice
moel@1:   and other provisions required by the GPL or the LGPL. If you do not delete
moel@1:   the provisions above, a recipient may use your version of this file under
moel@1:   the terms of any one of the MPL, the GPL or the LGPL.
moel@1:  
moel@1: */
moel@1: 
moel@1: using System;
moel@1: using System.Collections.Generic;
moel@1: using Aga.Controls.Tree;
moel@1: using OpenHardwareMonitor.Hardware;
moel@1: 
moel@1: namespace OpenHardwareMonitor.GUI {
moel@1:   public class SensorNode : Node {
moel@1:     
moel@1:     private ISensor sensor;
moel@1:     private string format;
moel@1:     private bool plot = false;
moel@1: 
moel@1:     public string ValueToString(float? value) {
moel@1:       if (value.HasValue)
moel@1:         return string.Format(format, value);
moel@1:       else
moel@1:         return "-";
moel@1:     }
moel@1: 
moel@1:     public SensorNode(ISensor sensor) {
moel@1:       this.sensor = sensor;
moel@1:       switch (sensor.SensorType) {
moel@1:         case SensorType.Voltage: format = "{0:F2} V"; break;
moel@1:         case SensorType.Clock: format = "{0:F0} MHz"; break;
moel@1:         case SensorType.Temperature: format = "{0:F1} °C"; break;
moel@1:         case SensorType.Fan: format = "{0:F0} RPM"; break;
moel@1:       }      
moel@1:     }
moel@1: 
moel@1:     public override string Text {
moel@1:       get { return sensor.Name; }
moel@1:       set { sensor.Name = value; }
moel@1:     }    
moel@1: 
moel@1:     public bool Plot {
moel@1:       get { return plot; }
moel@1:       set { plot = value; }
moel@1:     }
moel@1: 
moel@1:     public ISensor Sensor {
moel@1:       get { return sensor; }
moel@1:     }
moel@1: 
moel@1:     public string Value {
moel@1:       get { return ValueToString(sensor.Value); }
moel@1:     }
moel@1: 
moel@1:     public string Min {
moel@1:       get { return ValueToString(sensor.Min); }
moel@1:     }
moel@1: 
moel@1:     public string Max {
moel@1:       get { return ValueToString(sensor.Max); }
moel@1:     }
moel@1: 
moel@1:     public String Limit {
moel@1:       get {
moel@1:         return sensor.Limit.ToString();
moel@1:       }
moel@1:       set {
moel@1:         if (value != "")
moel@1:           sensor.Limit = float.Parse(value);
moel@1:         else
moel@1:           sensor.Limit = null;
moel@1:       }
moel@1:     }
moel@1: 
moel@1:     public override bool Equals(System.Object obj) {
moel@1:       if (obj == null) 
moel@1:         return false;
moel@1: 
moel@1:       SensorNode s = obj as SensorNode;
moel@1:       if (s == null) 
moel@1:         return false;
moel@1: 
moel@1:       return (sensor == s.sensor);
moel@1:     }
moel@1: 
moel@1:     public override int GetHashCode() {
moel@1:       return sensor.GetHashCode();
moel@1:     }
moel@1: 
moel@1:   }
moel@1: }