moel@1: /* moel@1: moel@1: Version: MPL 1.1/GPL 2.0/LGPL 2.1 moel@1: moel@1: The contents of this file are subject to the Mozilla Public License Version moel@1: 1.1 (the "License"); you may not use this file except in compliance with moel@1: the License. You may obtain a copy of the License at moel@1: moel@1: http://www.mozilla.org/MPL/ moel@1: moel@1: Software distributed under the License is distributed on an "AS IS" basis, moel@1: WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License moel@1: for the specific language governing rights and limitations under the License. moel@1: moel@1: The Original Code is the Open Hardware Monitor code. moel@1: moel@1: The Initial Developer of the Original Code is moel@1: Michael Möller . moel@298: Portions created by the Initial Developer are Copyright (C) 2009-2011 moel@1: the Initial Developer. All Rights Reserved. moel@1: moel@1: Contributor(s): moel@1: moel@1: Alternatively, the contents of this file may be used under the terms of moel@1: either the GNU General Public License Version 2 or later (the "GPL"), or moel@1: the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), moel@1: in which case the provisions of the GPL or the LGPL are applicable instead moel@1: of those above. If you wish to allow use of your version of this file only moel@1: under the terms of either the GPL or the LGPL, and not to allow others to moel@1: use your version of this file under the terms of the MPL, indicate your moel@1: decision by deleting the provisions above and replace them with the notice moel@1: and other provisions required by the GPL or the LGPL. If you do not delete moel@1: the provisions above, a recipient may use your version of this file under moel@1: the terms of any one of the MPL, the GPL or the LGPL. moel@1: moel@1: */ moel@1: moel@1: using System.Collections.Generic; moel@166: using System.Globalization; moel@35: using System.Text; moel@1: moel@1: namespace OpenHardwareMonitor.Hardware.Nvidia { moel@1: moel@165: internal class NvidiaGroup : IGroup { moel@35: moel@298: private readonly List hardware = new List(); moel@195: private readonly StringBuilder report = new StringBuilder(); moel@1: moel@165: public NvidiaGroup(ISettings settings) { moel@1: if (!NVAPI.IsAvailable) moel@1: return; moel@1: moel@35: report.AppendLine("NVAPI"); moel@35: report.AppendLine(); moel@35: moel@140: string version; moel@140: if (NVAPI.NvAPI_GetInterfaceVersionString(out version) == NvStatus.OK) { moel@140: report.Append("Version: "); moel@140: report.AppendLine(version); moel@140: } moel@140: moel@1: NvPhysicalGpuHandle[] handles = moel@1: new NvPhysicalGpuHandle[NVAPI.MAX_PHYSICAL_GPUS]; moel@140: int count; moel@115: if (NVAPI.NvAPI_EnumPhysicalGPUs == null) { moel@115: report.AppendLine("Error: NvAPI_EnumPhysicalGPUs not available"); moel@115: report.AppendLine(); moel@115: return; moel@140: } else { moel@140: NvStatus status = NVAPI.NvAPI_EnumPhysicalGPUs(handles, out count); moel@140: if (status != NvStatus.OK) { moel@195: report.AppendLine("Status: " + status); moel@140: report.AppendLine(); moel@140: return; moel@140: } moel@115: } moel@115: moel@140: IDictionary displayHandles = moel@140: new Dictionary(); moel@140: moel@140: if (NVAPI.NvAPI_EnumNvidiaDisplayHandle != null && moel@140: NVAPI.NvAPI_GetPhysicalGPUsFromDisplay != null) moel@140: { moel@140: NvStatus status = NvStatus.OK; moel@140: int i = 0; moel@140: while (status == NvStatus.OK) { moel@140: NvDisplayHandle displayHandle = new NvDisplayHandle(); moel@140: status = NVAPI.NvAPI_EnumNvidiaDisplayHandle(i, ref displayHandle); moel@140: i++; moel@140: moel@140: if (status == NvStatus.OK) { moel@140: NvPhysicalGpuHandle[] handlesFromDisplay = moel@140: new NvPhysicalGpuHandle[NVAPI.MAX_PHYSICAL_GPUS]; moel@140: uint countFromDisplay; moel@140: if (NVAPI.NvAPI_GetPhysicalGPUsFromDisplay(displayHandle, moel@140: handlesFromDisplay, out countFromDisplay) == NvStatus.OK) { moel@140: for (int j = 0; j < countFromDisplay; j++) { moel@140: if (!displayHandles.ContainsKey(handlesFromDisplay[j])) moel@140: displayHandles.Add(handlesFromDisplay[j], displayHandle); moel@140: } moel@140: } moel@140: } moel@140: } moel@140: } moel@1: moel@35: report.Append("Number of GPUs: "); moel@195: report.AppendLine(count.ToString(CultureInfo.InvariantCulture)); moel@195: moel@195: for (int i = 0; i < count; i++) { moel@140: NvDisplayHandle displayHandle; moel@195: displayHandles.TryGetValue(handles[i], out displayHandle); moel@195: hardware.Add(new NvidiaGPU(i, handles[i], displayHandle, settings)); moel@140: } moel@140: moel@35: report.AppendLine(); moel@1: } moel@1: moel@1: public IHardware[] Hardware { moel@1: get { moel@1: return hardware.ToArray(); moel@1: } moel@1: } moel@1: moel@1: public string GetReport() { moel@35: return report.ToString(); moel@1: } moel@1: moel@298: public void Close() { moel@298: foreach (Hardware gpu in hardware) moel@298: gpu.Close(); moel@298: } moel@1: } moel@1: }