moel@1: /* moel@1: moel@1: Version: MPL 1.1/GPL 2.0/LGPL 2.1 moel@1: moel@1: The contents of this file are subject to the Mozilla Public License Version moel@1: 1.1 (the "License"); you may not use this file except in compliance with moel@1: the License. You may obtain a copy of the License at moel@1: moel@1: http://www.mozilla.org/MPL/ moel@1: moel@1: Software distributed under the License is distributed on an "AS IS" basis, moel@1: WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License moel@1: for the specific language governing rights and limitations under the License. moel@1: moel@1: The Original Code is the Open Hardware Monitor code. moel@1: moel@1: The Initial Developer of the Original Code is moel@1: Michael Möller . moel@1: Portions created by the Initial Developer are Copyright (C) 2009-2010 moel@1: the Initial Developer. All Rights Reserved. moel@1: moel@1: Contributor(s): moel@1: moel@1: Alternatively, the contents of this file may be used under the terms of moel@1: either the GNU General Public License Version 2 or later (the "GPL"), or moel@1: the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), moel@1: in which case the provisions of the GPL or the LGPL are applicable instead moel@1: of those above. If you wish to allow use of your version of this file only moel@1: under the terms of either the GPL or the LGPL, and not to allow others to moel@1: use your version of this file under the terms of the MPL, indicate your moel@1: decision by deleting the provisions above and replace them with the notice moel@1: and other provisions required by the GPL or the LGPL. If you do not delete moel@1: the provisions above, a recipient may use your version of this file under moel@1: the terms of any one of the MPL, the GPL or the LGPL. moel@1: moel@1: */ moel@1: moel@1: using System; moel@1: using System.Collections.Generic; moel@1: using System.Drawing; moel@1: moel@1: namespace OpenHardwareMonitor.Hardware.Nvidia { moel@38: public class NvidiaGPU : Hardware, IHardware { moel@1: moel@1: private string name; moel@1: private Image icon; moel@1: private int adapterIndex; moel@1: private NvPhysicalGpuHandle handle; moel@1: moel@1: private Sensor[] temperatures; moel@38: private Sensor fan = null; moel@38: moel@38: private bool available; moel@1: moel@1: public NvidiaGPU(int adapterIndex, NvPhysicalGpuHandle handle) { moel@1: try { moel@1: string gpuName; moel@38: if (NVAPI.NvAPI_GPU_GetFullName(handle, out gpuName) == NvStatus.OK) { moel@38: this.name = "NVIDIA " + gpuName.Trim(); moel@38: } else { moel@38: this.name = "NVIDIA"; moel@38: } moel@1: this.icon = Utilities.EmbeddedResources.GetImage("nvidia.png"); moel@1: this.adapterIndex = adapterIndex; moel@1: this.handle = handle; moel@1: moel@1: NvGPUThermalSettings settings = GetThermalSettings(); moel@1: temperatures = new Sensor[settings.Count]; moel@1: for (int i = 0; i < temperatures.Length; i++) { moel@1: NvSensor sensor = settings.Sensor[i]; moel@1: string name; moel@1: switch (sensor.Target) { moel@1: case NvThermalTarget.BOARD: name = "GPU Board"; break; moel@1: case NvThermalTarget.GPU: name = "GPU Core"; break; moel@1: case NvThermalTarget.MEMORY: name = "GPU Memory"; break; moel@1: case NvThermalTarget.POWER_SUPPLY: name = "GPU Power Supply"; break; moel@1: case NvThermalTarget.UNKNOWN: name = "GPU Unknown"; break; moel@1: default: name = "GPU"; break; moel@1: } moel@1: temperatures[i] = new Sensor(name, i, sensor.DefaultMaxTemp, moel@1: SensorType.Temperature, this); moel@38: ActivateSensor(temperatures[i]); moel@1: } moel@38: moel@38: int value; moel@38: if (NVAPI.NvAPI_GPU_GetTachReading != null && moel@38: NVAPI.NvAPI_GPU_GetTachReading(handle, out value) == NvStatus.OK) { moel@38: if (value > 0) { moel@38: fan = new Sensor("GPU", 0, SensorType.Fan, this); moel@38: ActivateSensor(fan); moel@38: } moel@38: } moel@38: moel@38: available = temperatures.Length > 0 || fan != null; moel@1: } catch (Exception e) { moel@1: System.Windows.Forms.MessageBox.Show(e.Message + "\n" + e.StackTrace); moel@1: } moel@1: } moel@1: moel@38: public bool IsAvailable { moel@38: get { return available; } moel@38: } moel@38: moel@1: public string Name { moel@1: get { return name; } moel@1: } moel@1: moel@1: public string Identifier { moel@1: get { return "/nvidiagpu/" + adapterIndex; } moel@1: } moel@1: moel@1: public Image Icon { moel@1: get { return icon; } moel@1: } moel@1: moel@1: public string GetReport() { moel@1: return null; moel@1: } moel@1: moel@1: private NvGPUThermalSettings GetThermalSettings() { moel@1: NvGPUThermalSettings settings = new NvGPUThermalSettings(); moel@1: settings.Version = NVAPI.GPU_THERMAL_SETTINGS_VER; moel@1: settings.Count = NVAPI.MAX_THERMAL_SENSORS_PER_GPU; moel@1: settings.Sensor = new NvSensor[NVAPI.MAX_THERMAL_SENSORS_PER_GPU]; moel@38: if (NVAPI.NvAPI_GPU_GetThermalSettings(handle, (int)NvThermalTarget.ALL, moel@38: ref settings) != NvStatus.OK) { moel@38: settings.Count = 0; moel@38: } moel@1: return settings; moel@1: } moel@1: moel@1: public void Update() { moel@1: NvGPUThermalSettings settings = GetThermalSettings(); moel@1: foreach (Sensor sensor in temperatures) moel@38: sensor.Value = settings.Sensor[sensor.Index].CurrentTemp; moel@38: moel@38: if (fan != null) { moel@38: int value = 0; moel@38: NVAPI.NvAPI_GPU_GetTachReading(handle, out value); moel@38: fan.Value = value; moel@38: } moel@1: } moel@1: } moel@1: }