GUI/SensorNode.cs
author paulwerelds
Tue, 21 Sep 2010 10:33:28 +0000
changeset 194 fbf22ccd9d6f
parent 165 813d8bc3192f
child 217 d93ddd6ca0af
permissions -rw-r--r--
Fixed some silly mistakes
     1 /*
     2   
     3   Version: MPL 1.1/GPL 2.0/LGPL 2.1
     4 
     5   The contents of this file are subject to the Mozilla Public License Version
     6   1.1 (the "License"); you may not use this file except in compliance with
     7   the License. You may obtain a copy of the License at
     8  
     9   http://www.mozilla.org/MPL/
    10 
    11   Software distributed under the License is distributed on an "AS IS" basis,
    12   WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
    13   for the specific language governing rights and limitations under the License.
    14 
    15   The Original Code is the Open Hardware Monitor code.
    16 
    17   The Initial Developer of the Original Code is 
    18   Michael Möller <m.moeller@gmx.ch>.
    19   Portions created by the Initial Developer are Copyright (C) 2009-2010
    20   the Initial Developer. All Rights Reserved.
    21 
    22   Contributor(s):
    23 
    24   Alternatively, the contents of this file may be used under the terms of
    25   either the GNU General Public License Version 2 or later (the "GPL"), or
    26   the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
    27   in which case the provisions of the GPL or the LGPL are applicable instead
    28   of those above. If you wish to allow use of your version of this file only
    29   under the terms of either the GPL or the LGPL, and not to allow others to
    30   use your version of this file under the terms of the MPL, indicate your
    31   decision by deleting the provisions above and replace them with the notice
    32   and other provisions required by the GPL or the LGPL. If you do not delete
    33   the provisions above, a recipient may use your version of this file under
    34   the terms of any one of the MPL, the GPL or the LGPL.
    35  
    36 */
    37 
    38 using System;
    39 using System.Collections.Generic;
    40 using OpenHardwareMonitor.Hardware;
    41 using OpenHardwareMonitor.Utilities;
    42 
    43 namespace OpenHardwareMonitor.GUI {
    44   public class SensorNode : Node {
    45     
    46     private ISensor sensor;
    47     private PersistentSettings settings;
    48     private UnitManager unitManager;
    49     private string format;
    50     private bool plot = false;       
    51 
    52     public string ValueToString(float? value) {
    53       if (value.HasValue) {
    54         if (sensor.SensorType == SensorType.Temperature && 
    55           unitManager.TemperatureUnit == TemperatureUnit.Fahrenheit) {
    56           return string.Format("{0:F1} °F", value * 1.8 + 32);
    57         } else {
    58           return string.Format(format, value);
    59         }                
    60       } else
    61         return "-";
    62     }
    63 
    64     public SensorNode(ISensor sensor, PersistentSettings settings, 
    65       UnitManager unitManager) : base() {      
    66       this.sensor = sensor;
    67       this.settings = settings;
    68       this.unitManager = unitManager;
    69       switch (sensor.SensorType) {
    70         case SensorType.Voltage: format = "{0:F2} V"; break;
    71         case SensorType.Clock: format = "{0:F0} MHz"; break;
    72         case SensorType.Load: format = "{0:F1} %"; break;
    73         case SensorType.Temperature: format = "{0:F1} °C"; break;
    74         case SensorType.Fan: format = "{0:F0} RPM"; break;
    75         case SensorType.Flow: format = "{0:F0} L/h"; break;
    76         case SensorType.Control: format = "{0:F1} %"; break;
    77       }
    78 
    79       bool hidden = settings.GetValue(new Identifier(sensor.Identifier, 
    80         "hidden").ToString(), sensor.IsDefaultHidden);
    81       base.IsVisible = !hidden;
    82     }
    83 
    84     public override string Text {
    85       get { return sensor.Name; }
    86       set { sensor.Name = value; }
    87     }
    88 
    89     public override bool IsVisible {
    90       get { return base.IsVisible; }
    91       set { 
    92         base.IsVisible = value;
    93         settings.SetValue(new Identifier(sensor.Identifier,
    94           "hidden").ToString(), !value);
    95       }
    96     }
    97 
    98     public bool Plot {
    99       get { return plot; }
   100       set { plot = value; }
   101     }
   102 
   103     public ISensor Sensor {
   104       get { return sensor; }
   105     }
   106 
   107     public string Value {
   108       get { return ValueToString(sensor.Value); }
   109     }
   110 
   111     public string Min {
   112       get { return ValueToString(sensor.Min); }
   113     }
   114 
   115     public string Max {
   116       get { return ValueToString(sensor.Max); }
   117     }
   118 
   119     public override bool Equals(System.Object obj) {
   120       if (obj == null) 
   121         return false;
   122 
   123       SensorNode s = obj as SensorNode;
   124       if (s == null) 
   125         return false;
   126 
   127       return (sensor == s.sensor);
   128     }
   129 
   130     public override int GetHashCode() {
   131       return sensor.GetHashCode();
   132     }
   133 
   134   }
   135 }