Added the source code of the WinRing0 device driver.
1 //------------------------------------------------------------------------------
3 // This code was generated by a tool.
4 // Runtime Version:4.0.30319.235
6 // Changes to this file may cause incorrect behavior and will be lost if
7 // the code is regenerated.
9 //------------------------------------------------------------------------------
11 namespace Aga.Controls.Properties {
16 /// A strongly-typed resource class, for looking up localized strings, etc.
18 // This class was auto-generated by the StronglyTypedResourceBuilder
19 // class via a tool like ResGen or Visual Studio.
20 // To add or remove a member, edit your .ResX file then rerun ResGen
21 // with the /str option, or rebuild your VS project.
22 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23 [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 internal class Resources {
27 private static global::System.Resources.ResourceManager resourceMan;
29 private static global::System.Globalization.CultureInfo resourceCulture;
31 [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 internal Resources() {
36 /// Returns the cached ResourceManager instance used by this class.
38 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39 internal static global::System.Resources.ResourceManager ResourceManager {
41 if (object.ReferenceEquals(resourceMan, null)) {
42 global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Aga.Controls.Properties.Resources", typeof(Resources).Assembly);
50 /// Overrides the current thread's CurrentUICulture property for all
51 /// resource lookups using this strongly typed resource class.
53 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54 internal static global::System.Globalization.CultureInfo Culture {
56 return resourceCulture;
59 resourceCulture = value;
63 internal static System.Drawing.Bitmap check {
65 object obj = ResourceManager.GetObject("check", resourceCulture);
66 return ((System.Drawing.Bitmap)(obj));
70 internal static byte[] DVSplit {
72 object obj = ResourceManager.GetObject("DVSplit", resourceCulture);
73 return ((byte[])(obj));
77 internal static System.Drawing.Bitmap Folder {
79 object obj = ResourceManager.GetObject("Folder", resourceCulture);
80 return ((System.Drawing.Bitmap)(obj));
84 internal static System.Drawing.Bitmap FolderClosed {
86 object obj = ResourceManager.GetObject("FolderClosed", resourceCulture);
87 return ((System.Drawing.Bitmap)(obj));
91 internal static System.Drawing.Bitmap Leaf {
93 object obj = ResourceManager.GetObject("Leaf", resourceCulture);
94 return ((System.Drawing.Bitmap)(obj));
98 internal static byte[] loading_icon {
100 object obj = ResourceManager.GetObject("loading_icon", resourceCulture);
101 return ((byte[])(obj));
105 internal static System.Drawing.Bitmap minus {
107 object obj = ResourceManager.GetObject("minus", resourceCulture);
108 return ((System.Drawing.Bitmap)(obj));
112 internal static System.Drawing.Bitmap plus {
114 object obj = ResourceManager.GetObject("plus", resourceCulture);
115 return ((System.Drawing.Bitmap)(obj));
119 internal static System.Drawing.Bitmap uncheck {
121 object obj = ResourceManager.GetObject("uncheck", resourceCulture);
122 return ((System.Drawing.Bitmap)(obj));
126 internal static System.Drawing.Bitmap unknown {
128 object obj = ResourceManager.GetObject("unknown", resourceCulture);
129 return ((System.Drawing.Bitmap)(obj));