WMI/Sensor.cs
author sl
Sun, 03 Feb 2013 18:01:50 +0100
changeset 391 ca4c0e7ae75d
parent 229 940d86b60be7
permissions -rw-r--r--
Converted project to VisualStudio 2012.
Adding SoundGraphDisplay and SensorFrontView classes.
They were respectively based on SystemTray and SensorNotifyIcon.
SoundGraphDisplay is now able to load iMONDisplay.dll providing it lives on your PATH.
Adding option to sensor context menu for adding it into FrontView.
     1 /*
     2  
     3   This Source Code Form is subject to the terms of the Mozilla Public
     4   License, v. 2.0. If a copy of the MPL was not distributed with this
     5   file, You can obtain one at http://mozilla.org/MPL/2.0/.
     6  
     7   Copyright (C) 2009-2010 Paul Werelds <paul@werelds.net>
     8 	
     9 */
    10 
    11 using System.Management.Instrumentation;
    12 using OpenHardwareMonitor.Hardware;
    13 
    14 namespace OpenHardwareMonitor.WMI {
    15   [InstrumentationClass(InstrumentationType.Instance)]
    16   public class Sensor : IWmiObject {
    17     private ISensor sensor;
    18 
    19     #region WMI Exposed
    20 
    21     public string SensorType { get; private set; }
    22     public string Identifier { get; private set; }
    23     public string Parent { get; private set; }
    24     public string Name { get; private set; }
    25     public float Value { get; private set; }
    26     public float Min { get; private set; }
    27     public float Max { get; private set; }
    28     public int Index { get; private set; }
    29 
    30     #endregion
    31 
    32     public Sensor(ISensor sensor) {
    33       Name = sensor.Name;
    34       Index = sensor.Index;
    35 
    36       SensorType = sensor.SensorType.ToString();
    37       Identifier = sensor.Identifier.ToString();
    38       Parent = sensor.Hardware.Identifier.ToString();
    39 
    40       this.sensor = sensor;
    41     }
    42     
    43     public void Update() {
    44       Value = (sensor.Value != null) ? (float)sensor.Value : 0;
    45 
    46       if (sensor.Min != null)
    47         Min = (float)sensor.Min;
    48 
    49       if (sensor.Max != null)
    50         Max = (float)sensor.Max;
    51     }
    52   }
    53 }