GUI/HardwareNode.cs
author moel.mich
Mon, 13 Sep 2010 22:55:25 +0000
changeset 184 3ad822f418cb
parent 171 81ab5e53122e
child 217 d93ddd6ca0af
permissions -rw-r--r--
Fixed some hardware sorting issue in the gadget. Hardware with the same type and name would be added to the same section.
     1 /*
     2   
     3   Version: MPL 1.1/GPL 2.0/LGPL 2.1
     4 
     5   The contents of this file are subject to the Mozilla Public License Version
     6   1.1 (the "License"); you may not use this file except in compliance with
     7   the License. You may obtain a copy of the License at
     8  
     9   http://www.mozilla.org/MPL/
    10 
    11   Software distributed under the License is distributed on an "AS IS" basis,
    12   WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
    13   for the specific language governing rights and limitations under the License.
    14 
    15   The Original Code is the Open Hardware Monitor code.
    16 
    17   The Initial Developer of the Original Code is 
    18   Michael Möller <m.moeller@gmx.ch>.
    19   Portions created by the Initial Developer are Copyright (C) 2009-2010
    20   the Initial Developer. All Rights Reserved.
    21 
    22   Contributor(s):
    23 
    24   Alternatively, the contents of this file may be used under the terms of
    25   either the GNU General Public License Version 2 or later (the "GPL"), or
    26   the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
    27   in which case the provisions of the GPL or the LGPL are applicable instead
    28   of those above. If you wish to allow use of your version of this file only
    29   under the terms of either the GPL or the LGPL, and not to allow others to
    30   use your version of this file under the terms of the MPL, indicate your
    31   decision by deleting the provisions above and replace them with the notice
    32   and other provisions required by the GPL or the LGPL. If you do not delete
    33   the provisions above, a recipient may use your version of this file under
    34   the terms of any one of the MPL, the GPL or the LGPL.
    35  
    36 */
    37 
    38 using System;
    39 using System.Collections.Generic;
    40 using System.Drawing;
    41 using OpenHardwareMonitor.Hardware;
    42 
    43 namespace OpenHardwareMonitor.GUI {
    44   public class HardwareNode : Node {
    45 
    46     private PersistentSettings settings;
    47     private UnitManager unitManager;
    48     private IHardware hardware;
    49 
    50     private List<TypeNode> typeNodes = new List<TypeNode>();
    51 
    52     public HardwareNode(IHardware hardware, PersistentSettings settings, 
    53       UnitManager unitManager) : base(hardware.Name) 
    54     {
    55       this.settings = settings;
    56       this.unitManager = unitManager;
    57       this.hardware = hardware;
    58       this.Image = HardwareTypeImage.Instance.GetImage(hardware.HardwareType);
    59 
    60       typeNodes.Add(new TypeNode(SensorType.Voltage));
    61       typeNodes.Add(new TypeNode(SensorType.Clock));      
    62       typeNodes.Add(new TypeNode(SensorType.Temperature));
    63       typeNodes.Add(new TypeNode(SensorType.Load));
    64       typeNodes.Add(new TypeNode(SensorType.Fan));
    65       typeNodes.Add(new TypeNode(SensorType.Flow));
    66       typeNodes.Add(new TypeNode(SensorType.Control));
    67       
    68       foreach (ISensor sensor in hardware.Sensors)
    69         SensorAdded(sensor);
    70 
    71       hardware.SensorAdded +=new SensorEventHandler(SensorAdded);
    72       hardware.SensorRemoved += new SensorEventHandler(SensorRemoved);
    73     }
    74 
    75     public IHardware Hardware {
    76       get { return hardware; }
    77     }
    78 
    79     private void UpdateNode(TypeNode node) {  
    80       if (node.Nodes.Count > 0) {
    81         if (!Nodes.Contains(node)) {
    82           int i = 0;
    83           while (i < Nodes.Count &&
    84             ((TypeNode)Nodes[i]).SensorType < node.SensorType)
    85             i++;
    86           Nodes.Insert(i, node);  
    87         }
    88       } else {
    89         if (Nodes.Contains(node))
    90           Nodes.Remove(node);
    91       }
    92     }
    93 
    94     private void SensorRemoved(ISensor sensor) {
    95       foreach (TypeNode typeNode in typeNodes)
    96         if (typeNode.SensorType == sensor.SensorType) { 
    97           SensorNode sensorNode = null;
    98           foreach (Node node in typeNode.Nodes) {
    99             SensorNode n = node as SensorNode;
   100             if (n != null && n.Sensor == sensor)
   101               sensorNode = n;
   102           }
   103           typeNode.Nodes.Remove(sensorNode);
   104           UpdateNode(typeNode);
   105         }
   106     }
   107 
   108     private void InsertSorted(Node node, ISensor sensor) {
   109       int i = 0;
   110       while (i < node.Nodes.Count &&
   111         ((SensorNode)node.Nodes[i]).Sensor.Index < sensor.Index)
   112         i++;
   113       SensorNode sensorNode = new SensorNode(sensor, settings, unitManager);
   114       node.Nodes.Insert(i, sensorNode);
   115     }
   116 
   117     private void SensorAdded(ISensor sensor) {
   118       foreach (TypeNode typeNode in typeNodes)
   119         if (typeNode.SensorType == sensor.SensorType) {
   120           InsertSorted(typeNode, sensor);
   121           UpdateNode(typeNode);          
   122         }
   123     }    
   124   }
   125 }