Added some GUI improvements: Better handling of the row selection, minimal row spacing of 18 pixel (to get nice dotted lines) and 3 decimal digits for voltages. Also changed the tree view font rendering to get better quality without ClearType.
3 Version: MPL 1.1/GPL 2.0/LGPL 2.1
5 The contents of this file are subject to the Mozilla Public License Version
6 1.1 (the "License"); you may not use this file except in compliance with
7 the License. You may obtain a copy of the License at
9 http://www.mozilla.org/MPL/
11 Software distributed under the License is distributed on an "AS IS" basis,
12 WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
13 for the specific language governing rights and limitations under the License.
15 The Original Code is the Open Hardware Monitor code.
17 The Initial Developer of the Original Code is
18 Michael Möller <m.moeller@gmx.ch>.
19 Portions created by the Initial Developer are Copyright (C) 2009-2010
20 the Initial Developer. All Rights Reserved.
24 Alternatively, the contents of this file may be used under the terms of
25 either the GNU General Public License Version 2 or later (the "GPL"), or
26 the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
27 in which case the provisions of the GPL or the LGPL are applicable instead
28 of those above. If you wish to allow use of your version of this file only
29 under the terms of either the GPL or the LGPL, and not to allow others to
30 use your version of this file under the terms of the MPL, indicate your
31 decision by deleting the provisions above and replace them with the notice
32 and other provisions required by the GPL or the LGPL. If you do not delete
33 the provisions above, a recipient may use your version of this file under
34 the terms of any one of the MPL, the GPL or the LGPL.
39 using System.Collections.Generic;
40 using OpenHardwareMonitor.Hardware;
41 using OpenHardwareMonitor.Utilities;
43 namespace OpenHardwareMonitor.GUI {
44 public class SensorNode : Node {
46 private ISensor sensor;
47 private PersistentSettings settings;
48 private UnitManager unitManager;
49 private string format;
50 private bool plot = false;
52 public string ValueToString(float? value) {
54 if (sensor.SensorType == SensorType.Temperature &&
55 unitManager.TemperatureUnit == TemperatureUnit.Fahrenheit) {
56 return string.Format("{0:F1} °F", value * 1.8 + 32);
58 return string.Format(format, value);
64 public SensorNode(ISensor sensor, PersistentSettings settings,
65 UnitManager unitManager) : base() {
67 this.settings = settings;
68 this.unitManager = unitManager;
69 switch (sensor.SensorType) {
70 case SensorType.Voltage: format = "{0:F3} V"; break;
71 case SensorType.Clock: format = "{0:F0} MHz"; break;
72 case SensorType.Load: format = "{0:F1} %"; break;
73 case SensorType.Temperature: format = "{0:F1} °C"; break;
74 case SensorType.Fan: format = "{0:F0} RPM"; break;
75 case SensorType.Flow: format = "{0:F0} L/h"; break;
76 case SensorType.Control: format = "{0:F1} %"; break;
77 case SensorType.Level: format = "{0:F1} %"; break;
80 bool hidden = settings.GetValue(new Identifier(sensor.Identifier,
81 "hidden").ToString(), sensor.IsDefaultHidden);
82 base.IsVisible = !hidden;
85 public override string Text {
86 get { return sensor.Name; }
87 set { sensor.Name = value; }
90 public override bool IsVisible {
91 get { return base.IsVisible; }
93 base.IsVisible = value;
94 settings.SetValue(new Identifier(sensor.Identifier,
95 "hidden").ToString(), !value);
101 set { plot = value; }
104 public ISensor Sensor {
105 get { return sensor; }
108 public string Value {
109 get { return ValueToString(sensor.Value); }
113 get { return ValueToString(sensor.Min); }
117 get { return ValueToString(sensor.Max); }
120 public override bool Equals(System.Object obj) {
124 SensorNode s = obj as SensorNode;
128 return (sensor == s.sensor);
131 public override int GetHashCode() {
132 return sensor.GetHashCode();