GUI/SoundGraphServer.cs
changeset 394 60a1e2b6ed71
child 395 df649224ba4d
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/GUI/SoundGraphServer.cs	Sat Feb 09 17:18:09 2013 +0100
     1.3 @@ -0,0 +1,220 @@
     1.4 +using System;
     1.5 +using Microsoft.Win32.SafeHandles;
     1.6 +using System.Text;
     1.7 +using System.Runtime.InteropServices;
     1.8 +using System.Threading;
     1.9 +using System.IO;
    1.10 +using System.Diagnostics;
    1.11 +
    1.12 +namespace SoundGraph
    1.13 +{
    1.14 +    public class Server
    1.15 +    {
    1.16 +        [DllImport("kernel32.dll", SetLastError = true)]
    1.17 +        public static extern SafeFileHandle CreateNamedPipe(
    1.18 +           String pipeName,
    1.19 +           uint dwOpenMode,
    1.20 +           uint dwPipeMode,
    1.21 +           uint nMaxInstances,
    1.22 +           uint nOutBufferSize,
    1.23 +           uint nInBufferSize,
    1.24 +           uint nDefaultTimeOut,
    1.25 +           IntPtr lpSecurityAttributes);
    1.26 +
    1.27 +        [DllImport("kernel32.dll", SetLastError = true)]
    1.28 +        public static extern int ConnectNamedPipe(
    1.29 +           SafeFileHandle hNamedPipe,
    1.30 +           IntPtr lpOverlapped);
    1.31 +
    1.32 +        [DllImport("kernel32.dll", SetLastError = true)]
    1.33 +        public static extern int DisconnectNamedPipe(
    1.34 +           SafeFileHandle hNamedPipe);
    1.35 +
    1.36 +        public const uint PIPE_ACCESS_DUPLEX = (0x00000003);
    1.37 +        public const uint FILE_FLAG_OVERLAPPED = (0x40000000);
    1.38 +        public const uint PIPE_ACCESS_OUTBOUND = (0x00000002);
    1.39 +        public const uint PIPE_ACCESS_INBOUND = (0x00000001);
    1.40 +        public const uint PIPE_TYPE_BYTE = (0x00000000);
    1.41 +        public const uint PIPE_UNLIMITED_INSTANCES = 255;
    1.42 +          
    1.43 +        
    1.44 +
    1.45 +
    1.46 +        public const int BUFFER_SIZE = 256;
    1.47 +
    1.48 +        //
    1.49 +        public string iPipeNameOutbound;
    1.50 +        Thread iThreadOutbound;
    1.51 +        SafeFileHandle iPipeOutbound;
    1.52 +        public FileStream iStreamOutbound;
    1.53 +        //
    1.54 +        public string iPipeNameInbound;
    1.55 +        Thread iThreadInbound;
    1.56 +        SafeFileHandle iPipeInbound;
    1.57 +        public FileStream iStreamInbound;
    1.58 +
    1.59 +
    1.60 +        public Server(string aPipeNameOutbound, string aPipeNameInbound)
    1.61 +        {
    1.62 +            iPipeNameOutbound = aPipeNameOutbound;
    1.63 +            iPipeNameInbound = aPipeNameInbound;
    1.64 +        }
    1.65 +       
    1.66 +        /**
    1.67 +         * Start our services.
    1.68 +         */
    1.69 +        public void Start()
    1.70 +        {
    1.71 +            //Start outbound thread to send messages
    1.72 +            this.iThreadOutbound = new Thread(new ThreadStart(ThreadOutbound));
    1.73 +            this.iThreadOutbound.Start();
    1.74 +            //Start inbound thread to receive messages
    1.75 +            this.iThreadInbound = new Thread(new ThreadStart(ThreadInbound));
    1.76 +            this.iThreadInbound.Start();
    1.77 +        }
    1.78 +
    1.79 +        /**
    1.80 +         * Outbound thread is sending messages to our client.
    1.81 +         */
    1.82 +        private void ThreadOutbound()
    1.83 +        {
    1.84 +            
    1.85 +            //Create our outbound named pipe
    1.86 +            iPipeOutbound = CreateNamedPipe(this.iPipeNameOutbound, PIPE_ACCESS_OUTBOUND /*| FILE_FLAG_OVERLAPPED*/, PIPE_TYPE_BYTE, PIPE_UNLIMITED_INSTANCES, BUFFER_SIZE, BUFFER_SIZE, 0, IntPtr.Zero);
    1.87 +
    1.88 +            //Could not create named pipe
    1.89 +            if (iPipeOutbound.IsInvalid)
    1.90 +            {
    1.91 +                //TODO: error handling
    1.92 +                return;
    1.93 +            }
    1.94 +
    1.95 +            //Will complete once our client connects
    1.96 +            int success = ConnectNamedPipe(iPipeOutbound, IntPtr.Zero);
    1.97 +
    1.98 +            //could not connect client
    1.99 +            if (success == 0)
   1.100 +            {
   1.101 +                //TODO: error handling
   1.102 +                return;
   1.103 +            }
   1.104 +
   1.105 +            //Client now connected create our stream
   1.106 +            iStreamOutbound = new FileStream(iPipeOutbound, FileAccess.Write, BUFFER_SIZE, false);
   1.107 + 
   1.108 +        }
   1.109 +
   1.110 +        /**
   1.111 +         * Inbound thread is receiving messages from our client
   1.112 +         */
   1.113 +        private void ThreadInbound()
   1.114 +        {
   1.115 +            //Client client = (Client)clientObj;
   1.116 +            //clientse.stream = new FileStream(clientse.handle, FileAccess.ReadWrite, BUFFER_SIZE, true);
   1.117 +
   1.118 +            iPipeInbound = CreateNamedPipe(this.iPipeNameInbound, PIPE_ACCESS_INBOUND, PIPE_TYPE_BYTE, PIPE_UNLIMITED_INSTANCES, BUFFER_SIZE, BUFFER_SIZE, 0, IntPtr.Zero);
   1.119 +
   1.120 +            //could not create named pipe
   1.121 +            if (iPipeInbound.IsInvalid)
   1.122 +                return;
   1.123 +
   1.124 +            //Will complete once a client connects
   1.125 +            int success = ConnectNamedPipe(iPipeInbound, IntPtr.Zero);
   1.126 +
   1.127 +            //could not connect client
   1.128 +            if (success == 0)
   1.129 +                return;
   1.130 +
   1.131 +            //Client now connected create our inbound stream
   1.132 +            iStreamInbound = new FileStream(iPipeInbound, FileAccess.Read, BUFFER_SIZE, false);
   1.133 +
   1.134 +
   1.135 +            byte[] buffer = null;
   1.136 +            ASCIIEncoding encoder = new ASCIIEncoding();
   1.137 +
   1.138 +            while (true)
   1.139 +            {                
   1.140 +                int bytesRead = 0;
   1.141 +
   1.142 +                try
   1.143 +                {
   1.144 +                    buffer = new byte[BUFFER_SIZE];
   1.145 +                    bytesRead = iStreamInbound.Read(buffer, 0, BUFFER_SIZE);
   1.146 +                }
   1.147 +                catch
   1.148 +                {
   1.149 +                    //read error has occurred
   1.150 +                    break;
   1.151 +                }
   1.152 +
   1.153 +                //client has disconnected
   1.154 +                if (bytesRead == 0)
   1.155 +                    break;
   1.156 +
   1.157 +                //fire message received event
   1.158 +                //if (this.MessageReceived != null)
   1.159 +                //    this.MessageReceived(clientse, encoder.GetString(buffer, 0, bytesRead));
   1.160 +
   1.161 +                int ReadLength = 0;
   1.162 +                for (int i = 0; i < BUFFER_SIZE; i++)
   1.163 +                {
   1.164 +                    //if (buffer[i].ToString("x2") != "cc")
   1.165 +                    if (buffer[i] != 0)
   1.166 +                    {
   1.167 +                        ReadLength++;
   1.168 +                    }
   1.169 +                    else
   1.170 +                        break;
   1.171 +                }
   1.172 +                if (ReadLength > 0)
   1.173 +                {
   1.174 +                    byte[] Rc = new byte[ReadLength];
   1.175 +                    Buffer.BlockCopy(buffer, 0, Rc, 0, ReadLength);
   1.176 +
   1.177 +                    Console.WriteLine(encoder.GetString(Rc, 0, ReadLength));
   1.178 +                    Trace.WriteLine("Received " + ReadLength + " Bytes: " + encoder.GetString(Rc, 0, ReadLength));
   1.179 +                    buffer.Initialize();
   1.180 +                }
   1.181 +               
   1.182 +            }
   1.183 +
   1.184 +            //clean up resources
   1.185 +            iStreamInbound.Close();
   1.186 +            iPipeInbound.Close();            
   1.187 +        }
   1.188 +
   1.189 +        /**
   1.190 +         * Send a message to our client.
   1.191 +         */
   1.192 +        public void SendMessage(string message)
   1.193 +        {
   1.194 +
   1.195 +                ASCIIEncoding encoder = new ASCIIEncoding();
   1.196 +                byte[] messageBuffer = encoder.GetBytes(message);
   1.197 +
   1.198 +                if (iStreamOutbound.CanWrite)
   1.199 +                {
   1.200 +                    iStreamOutbound.Write(messageBuffer, 0, messageBuffer.Length);
   1.201 +                    iStreamOutbound.Flush();
   1.202 +                }
   1.203 +
   1.204 +
   1.205 +        }
   1.206 +
   1.207 +        /**
   1.208 +         * 
   1.209 +         */
   1.210 +        public void Stop()
   1.211 +        {
   1.212 +            //clean up resources
   1.213 +
   1.214 +            DisconnectNamedPipe(this.iPipeOutbound);
   1.215 +
   1.216 +            //TODO: more cleanup
   1.217 +            
   1.218 +
   1.219 +            this.iThreadOutbound.Abort();
   1.220 +        }
   1.221 +
   1.222 +    }
   1.223 +}