1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/Hardware/Nvidia/NvidiaGroup.cs Tue Jan 26 22:37:48 2010 +0000
1.3 @@ -0,0 +1,74 @@
1.4 +/*
1.5 +
1.6 + Version: MPL 1.1/GPL 2.0/LGPL 2.1
1.7 +
1.8 + The contents of this file are subject to the Mozilla Public License Version
1.9 + 1.1 (the "License"); you may not use this file except in compliance with
1.10 + the License. You may obtain a copy of the License at
1.11 +
1.12 + http://www.mozilla.org/MPL/
1.13 +
1.14 + Software distributed under the License is distributed on an "AS IS" basis,
1.15 + WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
1.16 + for the specific language governing rights and limitations under the License.
1.17 +
1.18 + The Original Code is the Open Hardware Monitor code.
1.19 +
1.20 + The Initial Developer of the Original Code is
1.21 + Michael Möller <m.moeller@gmx.ch>.
1.22 + Portions created by the Initial Developer are Copyright (C) 2009-2010
1.23 + the Initial Developer. All Rights Reserved.
1.24 +
1.25 + Contributor(s):
1.26 +
1.27 + Alternatively, the contents of this file may be used under the terms of
1.28 + either the GNU General Public License Version 2 or later (the "GPL"), or
1.29 + the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
1.30 + in which case the provisions of the GPL or the LGPL are applicable instead
1.31 + of those above. If you wish to allow use of your version of this file only
1.32 + under the terms of either the GPL or the LGPL, and not to allow others to
1.33 + use your version of this file under the terms of the MPL, indicate your
1.34 + decision by deleting the provisions above and replace them with the notice
1.35 + and other provisions required by the GPL or the LGPL. If you do not delete
1.36 + the provisions above, a recipient may use your version of this file under
1.37 + the terms of any one of the MPL, the GPL or the LGPL.
1.38 +
1.39 +*/
1.40 +
1.41 +using System;
1.42 +using System.Collections.Generic;
1.43 +
1.44 +namespace OpenHardwareMonitor.Hardware.Nvidia {
1.45 +
1.46 + public class NvidiaGroup : IGroup {
1.47 + private List<IHardware> hardware = new List<IHardware>();
1.48 +
1.49 + public NvidiaGroup() {
1.50 + if (!NVAPI.IsAvailable)
1.51 + return;
1.52 +
1.53 + NvPhysicalGpuHandle[] handles =
1.54 + new NvPhysicalGpuHandle[NVAPI.MAX_PHYSICAL_GPUS];
1.55 +
1.56 + int count;
1.57 + if (NVAPI.NvAPI_EnumPhysicalGPUs(handles, out count) != NvStatus.OK)
1.58 + return;
1.59 +
1.60 + for (int i = 0; i < count; i++)
1.61 + hardware.Add(new NvidiaGPU(i, handles[i]));
1.62 + }
1.63 +
1.64 + public IHardware[] Hardware {
1.65 + get {
1.66 + return hardware.ToArray();
1.67 + }
1.68 + }
1.69 +
1.70 + public string GetReport() {
1.71 + return null;
1.72 + }
1.73 +
1.74 + public void Close() {
1.75 + }
1.76 + }
1.77 +}