Hardware/ATI/ATIGPU.cs
author moel.mich
Thu, 07 Jul 2011 21:53:09 +0000
changeset 309 65a1ae21325d
parent 280 2bc456906ad6
child 344 3145aadca3d2
permissions -rw-r--r--
Added fan control for Nvidia GPUs based on a patch by Christian Valli?res.
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/*
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  Version: MPL 1.1/GPL 2.0/LGPL 2.1
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  The contents of this file are subject to the Mozilla Public License Version
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  1.1 (the "License"); you may not use this file except in compliance with
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  the License. You may obtain a copy of the License at
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  http://www.mozilla.org/MPL/
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  Software distributed under the License is distributed on an "AS IS" basis,
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  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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  for the specific language governing rights and limitations under the License.
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  The Original Code is the Open Hardware Monitor code.
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  The Initial Developer of the Original Code is 
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  Michael Möller <m.moeller@gmx.ch>.
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  Portions created by the Initial Developer are Copyright (C) 2009-2011
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  the Initial Developer. All Rights Reserved.
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  Contributor(s):
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  Alternatively, the contents of this file may be used under the terms of
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  either the GNU General Public License Version 2 or later (the "GPL"), or
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  the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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  in which case the provisions of the GPL or the LGPL are applicable instead
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  of those above. If you wish to allow use of your version of this file only
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  under the terms of either the GPL or the LGPL, and not to allow others to
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  use your version of this file under the terms of the MPL, indicate your
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  decision by deleting the provisions above and replace them with the notice
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  and other provisions required by the GPL or the LGPL. If you do not delete
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  the provisions above, a recipient may use your version of this file under
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  the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Globalization;
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namespace OpenHardwareMonitor.Hardware.ATI {
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  internal sealed class ATIGPU : Hardware {
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    private readonly int adapterIndex;
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    private readonly int busNumber;
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    private readonly int deviceNumber;
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    private readonly Sensor temperature;
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    private readonly Sensor fan;
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    private readonly Sensor coreClock;
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    private readonly Sensor memoryClock;
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    private readonly Sensor coreVoltage;
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    private readonly Sensor coreLoad;
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    private readonly Sensor controlSensor;
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    private readonly Control fanControl;
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    private bool restoreDefaultFanSpeedRequired = false;
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    private ADLFanSpeedValue initialFanSpeedValue;    
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    public ATIGPU(string name, int adapterIndex, int busNumber, 
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      int deviceNumber, ISettings settings) 
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      : base(name, new Identifier("atigpu", 
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        adapterIndex.ToString(CultureInfo.InvariantCulture)), settings)
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    {
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      this.adapterIndex = adapterIndex;
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      this.busNumber = busNumber;
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      this.deviceNumber = deviceNumber;
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      this.temperature = new Sensor("GPU Core", 0, SensorType.Temperature, this, settings);
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      this.fan = new Sensor("GPU Fan", 0, SensorType.Fan, this, settings);
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      this.coreClock = new Sensor("GPU Core", 0, SensorType.Clock, this, settings);
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      this.memoryClock = new Sensor("GPU Memory", 1, SensorType.Clock, this, settings);
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      this.coreVoltage = new Sensor("GPU Core", 0, SensorType.Voltage, this, settings);
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      this.coreLoad = new Sensor("GPU Core", 0, SensorType.Load, this, settings);
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      this.controlSensor = new Sensor("GPU Fan", 0, SensorType.Control, this, settings);
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      ADLFanSpeedInfo afsi = new ADLFanSpeedInfo();
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      if (ADL.ADL_Overdrive5_FanSpeedInfo_Get(adapterIndex, 0, ref afsi)
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        != ADL.ADL_OK) 
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      {
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        afsi.MaxPercent = 100;
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        afsi.MinPercent = 0;
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      }
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      this.fanControl = new Control(controlSensor, settings, afsi.MinPercent, 
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        afsi.MaxPercent);
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      this.fanControl.ControlModeChanged += ControlModeChanged;
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      this.fanControl.SoftwareControlValueChanged += 
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        SoftwareControlValueChanged;
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      ControlModeChanged(fanControl);
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      this.controlSensor.Control = fanControl;
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      Update();                   
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    }
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    private void SaveDefaultFanSpeed() {
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      if (!restoreDefaultFanSpeedRequired) {        
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        initialFanSpeedValue = new ADLFanSpeedValue();
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        initialFanSpeedValue.SpeedType =
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          ADL.ADL_DL_FANCTRL_SPEED_TYPE_PERCENT;
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        restoreDefaultFanSpeedRequired = 
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          ADL.ADL_Overdrive5_FanSpeed_Get(adapterIndex, 0,
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          ref initialFanSpeedValue) == ADL.ADL_OK;
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      }
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    }
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    private void RestoreDefaultFanSpeed() {
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      if (restoreDefaultFanSpeedRequired) {        
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        ADL.ADL_Overdrive5_FanSpeed_Set(adapterIndex, 0,
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          ref this.initialFanSpeedValue);
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        if ((initialFanSpeedValue.Flags &
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          ADL.ADL_DL_FANCTRL_FLAG_USER_DEFINED_SPEED) == 0)
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          ADL.ADL_Overdrive5_FanSpeedToDefault_Set(adapterIndex, 0);
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        restoreDefaultFanSpeedRequired = false;
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      }
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    }
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    private void SoftwareControlValueChanged(IControl control) {
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      if (control.ControlMode == ControlMode.Software) {
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        SaveDefaultFanSpeed();
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        ADLFanSpeedValue adlf = new ADLFanSpeedValue();
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        adlf.SpeedType = ADL.ADL_DL_FANCTRL_SPEED_TYPE_PERCENT;
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        adlf.Flags = ADL.ADL_DL_FANCTRL_FLAG_USER_DEFINED_SPEED;
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        adlf.FanSpeed = (int)control.SoftwareValue;
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        ADL.ADL_Overdrive5_FanSpeed_Set(adapterIndex, 0, ref adlf);
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      }
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    }
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    private void ControlModeChanged(IControl control) {
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      if (control.ControlMode == ControlMode.Default) {
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        RestoreDefaultFanSpeed();     
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      } else {
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        SoftwareControlValueChanged(control);
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      }
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    }
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    public int BusNumber { get { return busNumber; } }
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    public int DeviceNumber { get { return deviceNumber; } }
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    public override HardwareType HardwareType {
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      get { return HardwareType.GpuAti; }
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    }
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    public override void Update() {
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      ADLTemperature adlt = new ADLTemperature();
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      if (ADL.ADL_Overdrive5_Temperature_Get(adapterIndex, 0, ref adlt)
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        == ADL.ADL_OK) 
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      {
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        temperature.Value = 0.001f * adlt.Temperature;
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        ActivateSensor(temperature);
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      } else {
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        temperature.Value = null;
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      }
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      ADLFanSpeedValue adlf = new ADLFanSpeedValue();
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      adlf.SpeedType = ADL.ADL_DL_FANCTRL_SPEED_TYPE_RPM;
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      if (ADL.ADL_Overdrive5_FanSpeed_Get(adapterIndex, 0, ref adlf)
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        == ADL.ADL_OK) 
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      {
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        fan.Value = adlf.FanSpeed;
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        ActivateSensor(fan);
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      } else {
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        fan.Value = null;
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      }
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      adlf = new ADLFanSpeedValue();
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      adlf.SpeedType = ADL.ADL_DL_FANCTRL_SPEED_TYPE_PERCENT;
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      if (ADL.ADL_Overdrive5_FanSpeed_Get(adapterIndex, 0, ref adlf)
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        == ADL.ADL_OK) {
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        controlSensor.Value = adlf.FanSpeed;
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        ActivateSensor(controlSensor);
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      } else {
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        controlSensor.Value = null;
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      }
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      ADLPMActivity adlp = new ADLPMActivity();
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      if (ADL.ADL_Overdrive5_CurrentActivity_Get(adapterIndex, ref adlp)
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        == ADL.ADL_OK) 
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      {
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        if (adlp.EngineClock > 0) {
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          coreClock.Value = 0.01f * adlp.EngineClock;
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          ActivateSensor(coreClock);
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        } else {
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          coreClock.Value = null;
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        }
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        if (adlp.MemoryClock > 0) {
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          memoryClock.Value = 0.01f * adlp.MemoryClock;
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          ActivateSensor(memoryClock);
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        } else {
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          memoryClock.Value = null;
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        }
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        if (adlp.Vddc > 0) {
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          coreVoltage.Value = 0.001f * adlp.Vddc;
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          ActivateSensor(coreVoltage);
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        } else {
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          coreVoltage.Value = null;
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        }
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        coreLoad.Value = Math.Min(adlp.ActivityPercent, 100);                        
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        ActivateSensor(coreLoad);
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      } else {
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        coreClock.Value = null;
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        memoryClock.Value = null;
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        coreVoltage.Value = null;
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        coreLoad.Value = null;
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      }
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    }
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    public override void Close() {
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      this.fanControl.ControlModeChanged -= ControlModeChanged;
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      this.fanControl.SoftwareControlValueChanged -=
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        SoftwareControlValueChanged;
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      RestoreDefaultFanSpeed();
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      base.Close();
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    }
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  }
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}