Collections/ListSet.cs
author moel.mich
Mon, 20 Sep 2010 19:28:25 +0000
changeset 191 6545fa3ae298
parent 165 813d8bc3192f
child 195 0ee888c485d5
permissions -rw-r--r--
Refactored the CPU classes and added a GenericCPU class.
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/*
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  Version: MPL 1.1/GPL 2.0/LGPL 2.1
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  The contents of this file are subject to the Mozilla Public License Version
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  1.1 (the "License"); you may not use this file except in compliance with
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  the License. You may obtain a copy of the License at
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  http://www.mozilla.org/MPL/
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  Software distributed under the License is distributed on an "AS IS" basis,
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  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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  for the specific language governing rights and limitations under the License.
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  The Original Code is the Open Hardware Monitor code.
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  The Initial Developer of the Original Code is 
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  Michael Möller <m.moeller@gmx.ch>.
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  Portions created by the Initial Developer are Copyright (C) 2009-2010
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  the Initial Developer. All Rights Reserved.
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  Contributor(s):
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  Alternatively, the contents of this file may be used under the terms of
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  either the GNU General Public License Version 2 or later (the "GPL"), or
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  the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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  in which case the provisions of the GPL or the LGPL are applicable instead
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  of those above. If you wish to allow use of your version of this file only
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  under the terms of either the GPL or the LGPL, and not to allow others to
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  use your version of this file under the terms of the MPL, indicate your
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  decision by deleting the provisions above and replace them with the notice
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  and other provisions required by the GPL or the LGPL. If you do not delete
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  the provisions above, a recipient may use your version of this file under
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  the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenHardwareMonitor.Collections {
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  public class ListSet<T> : IEnumerable<T> {
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    private List<T> list = new List<T>();
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    public ListSet() { }
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    public bool Add(T item) {
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      if (list.Contains(item))
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        return false;
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      list.Add(item);
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      return true;
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    }
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    public bool Remove(T item) {
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      if (!list.Contains(item))
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        return false;
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      list.Remove(item);
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      return true;
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    }
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    public bool Contains(T item) {
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      return list.Contains(item);
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    }
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    public T[] ToArray() {
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      return list.ToArray();
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    }
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    public IEnumerator<T> GetEnumerator() {
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      return list.GetEnumerator();
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    }
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    IEnumerator IEnumerable.GetEnumerator() {
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      return list.GetEnumerator();
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    }
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  }
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}