GUI/HardwareNode.cs
author moel.mich
Sat, 20 Feb 2010 19:51:10 +0000
changeset 56 5cb7eb5bf628
parent 1 361e324a0ed4
child 57 142907c75be4
permissions -rw-r--r--
Improved Winbond temperature reading. Temperatures create by adding PECI Agent values (delta to TCC Activation Temperature) to a (possibly uncalibrated) TBase are not read. Direct reading temperatures from sensor report register if available. Added lower bound for temperatures on Winbond chips. Nvidia GPUs are now displayed even if they do not have any sensors.
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/*
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  Version: MPL 1.1/GPL 2.0/LGPL 2.1
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  The contents of this file are subject to the Mozilla Public License Version
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  1.1 (the "License"); you may not use this file except in compliance with
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  the License. You may obtain a copy of the License at
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  http://www.mozilla.org/MPL/
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  Software distributed under the License is distributed on an "AS IS" basis,
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  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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  for the specific language governing rights and limitations under the License.
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  The Original Code is the Open Hardware Monitor code.
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  The Initial Developer of the Original Code is 
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  Michael Möller <m.moeller@gmx.ch>.
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  Portions created by the Initial Developer are Copyright (C) 2009-2010
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  the Initial Developer. All Rights Reserved.
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  Contributor(s):
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  Alternatively, the contents of this file may be used under the terms of
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  either the GNU General Public License Version 2 or later (the "GPL"), or
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  the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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  in which case the provisions of the GPL or the LGPL are applicable instead
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  of those above. If you wish to allow use of your version of this file only
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  under the terms of either the GPL or the LGPL, and not to allow others to
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  use your version of this file under the terms of the MPL, indicate your
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  decision by deleting the provisions above and replace them with the notice
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  and other provisions required by the GPL or the LGPL. If you do not delete
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  the provisions above, a recipient may use your version of this file under
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  the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using Aga.Controls.Tree;
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using OpenHardwareMonitor.Hardware;
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namespace OpenHardwareMonitor.GUI {
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  public class HardwareNode : Node {
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    private IHardware hardware;
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    private List<TypeNode> typeNodes = new List<TypeNode>();
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    public HardwareNode(IHardware hardware) : base(hardware.Name) {
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      this.hardware = hardware;
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      this.Image = hardware.Icon;
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      typeNodes.Add(new TypeNode(SensorType.Voltage));
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      typeNodes.Add(new TypeNode(SensorType.Clock));      
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      typeNodes.Add(new TypeNode(SensorType.Temperature));
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      typeNodes.Add(new TypeNode(SensorType.Load));
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      typeNodes.Add(new TypeNode(SensorType.Fan));
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      foreach (ISensor sensor in hardware.Sensors)
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        SensorAdded(sensor);
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      hardware.SensorAdded +=new SensorEventHandler(SensorAdded);
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      hardware.SensorRemoved += new SensorEventHandler(SensorRemoved);
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    }
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    public IHardware Hardware {
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      get { return hardware; }
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    }
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    public void SetVisible(SensorType sensorType, bool visible) {
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      foreach (TypeNode node in typeNodes)
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        if (node.SensorType == sensorType) {
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          node.IsVisible = visible;
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          UpdateNode(node);
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        }
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    }
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    private void UpdateNode(TypeNode node) {      
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      if (node.IsVisible && node.Nodes.Count > 0) {
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        if (!Nodes.Contains(node)) {
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          int i = 0;
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          while (i < Nodes.Count &&
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            ((TypeNode)Nodes[i]).SensorType < node.SensorType)
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            i++;
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          Nodes.Insert(i, node);  
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        }
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      } else {
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        if (Nodes.Contains(node))
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          Nodes.Remove(node);
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      }
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    }
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    private void SensorRemoved(ISensor sensor) {
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      foreach (TypeNode node in typeNodes)
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        if (node.SensorType == sensor.SensorType) {
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          node.Nodes.Remove(new SensorNode(sensor));
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          UpdateNode(node);
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        }
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    }
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    private void InsertSorted(Node node, ISensor sensor) {
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      int i = 0;
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      while (i < node.Nodes.Count &&
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        ((SensorNode)node.Nodes[i]).Sensor.Index < sensor.Index)
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        i++;
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      node.Nodes.Insert(i, new SensorNode(sensor));        
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    }
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    private void SensorAdded(ISensor sensor) {
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      foreach (TypeNode node in typeNodes)
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        if (node.SensorType == sensor.SensorType) {
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          InsertSorted(node, sensor);
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          UpdateNode(node);
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        }
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    }
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  }
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}