Hardware/Nvidia/NVAPI.cs
author moel.mich
Sun, 25 Apr 2010 19:05:15 +0000
changeset 98 4775bffe6173
parent 60 0e62c377c08c
child 101 f8589379e32c
permissions -rw-r--r--
Improved the stability of the crash reporting system.
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/*
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  Version: MPL 1.1/GPL 2.0/LGPL 2.1
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  The contents of this file are subject to the Mozilla Public License Version
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  1.1 (the "License"); you may not use this file except in compliance with
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  the License. You may obtain a copy of the License at
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  http://www.mozilla.org/MPL/
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  Software distributed under the License is distributed on an "AS IS" basis,
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  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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  for the specific language governing rights and limitations under the License.
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  The Original Code is the Open Hardware Monitor code.
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  The Initial Developer of the Original Code is 
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  Michael Möller <m.moeller@gmx.ch>.
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  Portions created by the Initial Developer are Copyright (C) 2009-2010
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  the Initial Developer. All Rights Reserved.
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  Contributor(s):
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  Alternatively, the contents of this file may be used under the terms of
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  either the GNU General Public License Version 2 or later (the "GPL"), or
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  the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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  in which case the provisions of the GPL or the LGPL are applicable instead
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  of those above. If you wish to allow use of your version of this file only
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  under the terms of either the GPL or the LGPL, and not to allow others to
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  use your version of this file under the terms of the MPL, indicate your
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  decision by deleting the provisions above and replace them with the notice
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  and other provisions required by the GPL or the LGPL. If you do not delete
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  the provisions above, a recipient may use your version of this file under
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  the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace OpenHardwareMonitor.Hardware.Nvidia {
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  public enum NvStatus {
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    OK = 0,
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    ERROR = -1,
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    LIBRARY_NOT_FOUND = -2,
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    NO_IMPLEMENTATION = -3,
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    API_NOT_INTIALIZED = -4,
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    INVALID_ARGUMENT = -5,
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    NVIDIA_DEVICE_NOT_FOUND = -6,
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    END_ENUMERATION = -7,
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    INVALID_HANDLE = -8,
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    INCOMPATIBLE_STRUCT_VERSION = -9,
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    HANDLE_INVALIDATED = -10,
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    OPENGL_CONTEXT_NOT_CURRENT = -11,
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    NO_GL_EXPERT = -12,
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    INSTRUMENTATION_DISABLED = -13,
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    EXPECTED_LOGICAL_GPU_HANDLE = -100,
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    EXPECTED_PHYSICAL_GPU_HANDLE = -101,
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    EXPECTED_DISPLAY_HANDLE = -102,
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    INVALID_COMBINATION = -103,
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    NOT_SUPPORTED = -104,
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    PORTID_NOT_FOUND = -105,
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    EXPECTED_UNATTACHED_DISPLAY_HANDLE = -106,
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    INVALID_PERF_LEVEL = -107,
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    DEVICE_BUSY = -108,
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    NV_PERSIST_FILE_NOT_FOUND = -109,
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    PERSIST_DATA_NOT_FOUND = -110,
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    EXPECTED_TV_DISPLAY = -111,
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    EXPECTED_TV_DISPLAY_ON_DCONNECTOR = -112,
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    NO_ACTIVE_SLI_TOPOLOGY = -113,
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    SLI_RENDERING_MODE_NOTALLOWED = -114,
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    EXPECTED_DIGITAL_FLAT_PANEL = -115,
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    ARGUMENT_EXCEED_MAX_SIZE = -116,
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    DEVICE_SWITCHING_NOT_ALLOWED = -117,
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    TESTING_CLOCKS_NOT_SUPPORTED = -118,
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    UNKNOWN_UNDERSCAN_CONFIG = -119,
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    TIMEOUT_RECONFIGURING_GPU_TOPO = -120,
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    DATA_NOT_FOUND = -121,
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    EXPECTED_ANALOG_DISPLAY = -122,
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    NO_VIDLINK = -123,
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    REQUIRES_REBOOT = -124,
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    INVALID_HYBRID_MODE = -125,
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    MIXED_TARGET_TYPES = -126,
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    SYSWOW64_NOT_SUPPORTED = -127,
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    IMPLICIT_SET_GPU_TOPOLOGY_CHANGE_NOT_ALLOWED = -128,
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    REQUEST_USER_TO_CLOSE_NON_MIGRATABLE_APPS = -129,
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    OUT_OF_MEMORY = -130,
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    WAS_STILL_DRAWING = -131,
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    FILE_NOT_FOUND = -132,
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    TOO_MANY_UNIQUE_STATE_OBJECTS = -133,
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    INVALID_CALL = -134,
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    D3D10_1_LIBRARY_NOT_FOUND = -135,
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    FUNCTION_NOT_FOUND = -136
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  }  
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  public enum NvThermalController {
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    NONE = 0,
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    GPU_INTERNAL,  
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    ADM1032,
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    MAX6649,       
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    MAX1617,      
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    LM99,      
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    LM89,         
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    LM64,         
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    ADT7473,
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    SBMAX6649,
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    VBIOSEVT,  
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    OS,    
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    UNKNOWN = -1,
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  } 
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  public enum NvThermalTarget {
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    NONE = 0,
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    GPU = 1,
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    MEMORY = 2,
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    POWER_SUPPLY = 4,
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    BOARD = 8,
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    ALL = 15,
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    UNKNOWN = -1
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  };
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  [StructLayout(LayoutKind.Sequential, Pack = 8)]
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  public struct NvSensor {
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    public NvThermalController Controller;
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    public int DefaultMinTemp;
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    public int DefaultMaxTemp;
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    public int CurrentTemp;
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    public NvThermalTarget Target;     
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  }
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  [StructLayout(LayoutKind.Sequential, Pack = 8)]
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  public struct NvGPUThermalSettings {
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    public int Version;
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    public int Count;
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    [MarshalAs(UnmanagedType.ByValArray, 
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      SizeConst = NVAPI.MAX_THERMAL_SENSORS_PER_GPU)]
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    public NvSensor[] Sensor;
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  }
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  [StructLayout(LayoutKind.Sequential)]
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  public struct NvDisplayHandle {
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    private IntPtr ptr;
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  }
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  [StructLayout(LayoutKind.Sequential)]
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  public struct NvPhysicalGpuHandle {
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    private IntPtr ptr;
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  }
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  public class NVAPI {
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    private const int SHORT_STRING_MAX = 64;
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    public const int MAX_THERMAL_SENSORS_PER_GPU = 3;
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    public const int MAX_PHYSICAL_GPUS = 64;
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    public static readonly int GPU_THERMAL_SETTINGS_VER =
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      Marshal.SizeOf(typeof(NvGPUThermalSettings)) | 0x10000;
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    private delegate IntPtr nvapi_QueryInterfaceDelegate(uint id);
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    private delegate NvStatus NvAPI_InitializeDelegate();
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    private delegate NvStatus NvAPI_GPU_GetFullNameDelegate(
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      NvPhysicalGpuHandle gpuHandle, StringBuilder name);
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    public delegate NvStatus NvAPI_GPU_GetThermalSettingsDelegate(
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      NvPhysicalGpuHandle gpuHandle, int sensorIndex, 
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      ref NvGPUThermalSettings nvGPUThermalSettings);
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    public delegate NvStatus NvAPI_EnumNvidiaDisplayHandleDelegate(int thisEnum,
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      ref NvDisplayHandle displayHandle);
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    public delegate NvStatus NvAPI_GetPhysicalGPUsFromDisplayDelegate(
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      NvDisplayHandle displayHandle, [Out] NvPhysicalGpuHandle[] gpuHandles, 
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      out int gpuCount);
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    public delegate NvStatus NvAPI_EnumPhysicalGPUsDelegate(
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      [Out] NvPhysicalGpuHandle[] gpuHandles, out int gpuCount);
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    public delegate NvStatus NvAPI_GPU_GetTachReadingDelegate(
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      NvPhysicalGpuHandle gpuHandle, out int value);
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    private static bool available = false;
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    private static nvapi_QueryInterfaceDelegate nvapi_QueryInterface;
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    private static NvAPI_InitializeDelegate NvAPI_Initialize;
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    private static NvAPI_GPU_GetFullNameDelegate _NvAPI_GPU_GetFullName;
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    public static NvAPI_GPU_GetThermalSettingsDelegate 
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      NvAPI_GPU_GetThermalSettings;
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    public static NvAPI_EnumNvidiaDisplayHandleDelegate
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      NvAPI_EnumNvidiaDisplayHandle;
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    public static NvAPI_GetPhysicalGPUsFromDisplayDelegate
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      NvAPI_GetPhysicalGPUsFromDisplay;
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    public static NvAPI_EnumPhysicalGPUsDelegate
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      NvAPI_EnumPhysicalGPUs;
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    public static NvAPI_GPU_GetTachReadingDelegate
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      NvAPI_GPU_GetTachReading;
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    public static NvStatus NvAPI_GPU_GetFullName(NvPhysicalGpuHandle gpuHandle,
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      out string name) {
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      StringBuilder builder = new StringBuilder(SHORT_STRING_MAX);
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      NvStatus status = _NvAPI_GPU_GetFullName(gpuHandle, builder);
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      name = builder.ToString();
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      return status;
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    }
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    private static string GetDllName() {
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      if (IntPtr.Size == 4) {
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        return "nvapi.dll";
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      } else {
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        return "nvapi64.dll";
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      }
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    }
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    private static void GetDelegate<T>(uint id, out T newDelegate) 
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      where T : class 
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    {
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      IntPtr ptr = nvapi_QueryInterface(id);
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      if (ptr != IntPtr.Zero) {
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        newDelegate =
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          Marshal.GetDelegateForFunctionPointer(ptr, typeof(T)) as T;
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      } else {
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        newDelegate = null;
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      }
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    }
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    static NVAPI() { 
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      DllImportAttribute attribute = new DllImportAttribute(GetDllName());
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      attribute.CallingConvention = CallingConvention.Cdecl;
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      attribute.PreserveSig = true;
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      attribute.EntryPoint = "nvapi_QueryInterface";
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      PInvokeDelegateFactory.CreateDelegate(attribute,
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        out nvapi_QueryInterface);
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      try {
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        GetDelegate(0x0150E828, out NvAPI_Initialize);
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      } catch (DllNotFoundException) { return; } 
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        catch (ArgumentNullException) { return; }
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      if (NvAPI_Initialize() == NvStatus.OK) {
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        GetDelegate(0xE3640A56, out NvAPI_GPU_GetThermalSettings);
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        GetDelegate(0xCEEE8E9F, out _NvAPI_GPU_GetFullName);
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        GetDelegate(0x9ABDD40D, out NvAPI_EnumNvidiaDisplayHandle);
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        GetDelegate(0x34EF9506, out NvAPI_GetPhysicalGPUsFromDisplay);
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        GetDelegate(0xE5AC921F, out NvAPI_EnumPhysicalGPUs);
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        GetDelegate(0x5F608315, out NvAPI_GPU_GetTachReading);        
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        available = true;
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      }
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    }
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    public static bool IsAvailable {
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      get { return available; }
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    }
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  }
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}