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/*
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Version: MPL 1.1/GPL 2.0/LGPL 2.1
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The contents of this file are subject to the Mozilla Public License Version
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1.1 (the "License"); you may not use this file except in compliance with
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the License. You may obtain a copy of the License at
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http://www.mozilla.org/MPL/
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Software distributed under the License is distributed on an "AS IS" basis,
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WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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for the specific language governing rights and limitations under the License.
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The Original Code is the Open Hardware Monitor code.
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The Initial Developer of the Original Code is
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Michael Möller <m.moeller@gmx.ch>.
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Portions created by the Initial Developer are Copyright (C) 2009-2010
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the Initial Developer. All Rights Reserved.
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Contributor(s):
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Alternatively, the contents of this file may be used under the terms of
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either the GNU General Public License Version 2 or later (the "GPL"), or
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the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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in which case the provisions of the GPL or the LGPL are applicable instead
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of those above. If you wish to allow use of your version of this file only
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under the terms of either the GPL or the LGPL, and not to allow others to
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use your version of this file under the terms of the MPL, indicate your
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decision by deleting the provisions above and replace them with the notice
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and other provisions required by the GPL or the LGPL. If you do not delete
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the provisions above, a recipient may use your version of this file under
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the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace OpenHardwareMonitor.Hardware.CPU {
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public class CPULoad {
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[StructLayout(LayoutKind.Sequential)]
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private struct SystemProcessorPerformanceInformation {
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public long IdleTime;
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public long KernelTime;
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public long UserTime;
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public long Reserved0;
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public long Reserved1;
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public ulong Reserved2;
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}
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private enum SystemInformationClass : int {
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SystemBasicInformation = 0,
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SystemCpuInformation = 1,
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SystemPerformanceInformation = 2,
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SystemTimeOfDayInformation = 3,
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SystemProcessInformation = 5,
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SystemProcessorPerformanceInformation = 8
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}
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[DllImport("ntdll.dll")]
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private static extern int NtQuerySystemInformation(
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SystemInformationClass informationClass,
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[Out] SystemProcessorPerformanceInformation[] informations,
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int structSize, out IntPtr returnLength);
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private CPUID[][] cpuid;
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private long systemTime;
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private long[] idleTimes;
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private float totalLoad;
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private float[] coreLoads;
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private bool available = false;
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private long[] GetIdleTimes() {
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SystemProcessorPerformanceInformation[] informations = new
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SystemProcessorPerformanceInformation[64];
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int size = Marshal.SizeOf(typeof(SystemProcessorPerformanceInformation));
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IntPtr returnLength;
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NtQuerySystemInformation(
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SystemInformationClass.SystemProcessorPerformanceInformation,
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informations, informations.Length * size, out returnLength);
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long[] result = new long[(int)returnLength / size];
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for (int i = 0; i < result.Length; i++)
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result[i] = informations[i].IdleTime;
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return result;
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}
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public CPULoad(CPUID[][] cpuid) {
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this.cpuid = cpuid;
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this.coreLoads = new float[cpuid.Length];
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this.systemTime = DateTime.Now.Ticks;
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this.totalLoad = 0;
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try {
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this.idleTimes = GetIdleTimes();
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} catch (Exception) {
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this.idleTimes = null;
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}
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if (idleTimes != null)
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available = true;
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}
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public bool IsAvailable {
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get { return available; }
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}
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public float GetTotalLoad() {
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return totalLoad;
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}
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public float GetCoreLoad(int core) {
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return coreLoads[core];
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}
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public void Update() {
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if (this.idleTimes == null)
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return;
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long systemTime = DateTime.Now.Ticks;
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long[] idleTimes = GetIdleTimes();
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if (systemTime - this.systemTime < 10000)
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return;
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float total = 0;
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int count = 0;
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for (int i = 0; i < cpuid.Length; i++) {
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float value = 0;
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for (int j = 0; j < cpuid[i].Length; j++) {
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long index = cpuid[i][j].Thread;
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if (index < idleTimes.Length) {
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long delta = idleTimes[index] - this.idleTimes[index];
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value += delta;
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total += delta;
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count++;
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}
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}
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value = 1.0f - value / (cpuid[i].Length *
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(systemTime - this.systemTime));
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value = value < 0 ? 0 : value;
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coreLoads[i] = value * 100;
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}
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if (count > 0) {
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total = 1.0f - total / (count * (systemTime - this.systemTime));
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total = total < 0 ? 0 : total;
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} else {
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total = 0;
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}
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this.totalLoad = total * 100;
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this.systemTime = systemTime;
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this.idleTimes = idleTimes;
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}
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}
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}
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