Messing around to try to get our animation to start and stop properly.
That's still not working though.
1.1 --- a/MarqueeText.qml Tue Jun 03 18:35:43 2014 +0200
1.2 +++ b/MarqueeText.qml Wed Jun 04 08:12:37 2014 +0200
1.3 @@ -35,28 +35,31 @@
1.4 //Reset to zero and restart onStopped so that we keep looping
1.5 //onStopped: {scrollingText.x=0;running=true;}
1.6
1.7 + property int lengthInPixels:scrollingText.width-separatorText.width-scrollingText.x;
1.8 + property int durationInMs:(animation.lengthInPixels)*1000/pixelsPerSeconds;
1.9 +
1.10 NumberAnimation {
1.11 target: scrollingText;
1.12 properties: "x"
1.13 from: scrollingText.x;
1.14 - to: scrollingText.x-scrollingText.width-separatorText.width;
1.15 - duration: (scrollingText.width+separatorText.width)*1000/pixelsPerSeconds
1.16 + to: scrollingText.x-animation.lengthInPixels;
1.17 + duration:animation.durationInMs
1.18 }
1.19
1.20 NumberAnimation {
1.21 target: separatorText;
1.22 properties: "x"
1.23 from: separatorText.x;
1.24 - to: separatorText.x-scrollingText.width-separatorText.width;
1.25 - duration: (scrollingText.width+separatorText.width)*1000/pixelsPerSeconds
1.26 + to: separatorText.x-animation.lengthInPixels;
1.27 + duration: animation.durationInMs
1.28 }
1.29
1.30 NumberAnimation {
1.31 target: followingText;
1.32 properties: "x"
1.33 from: followingText.x;
1.34 - to: followingText.x-scrollingText.width-separatorText.width;
1.35 - duration: (scrollingText.width+separatorText.width)*1000/pixelsPerSeconds
1.36 + to: followingText.x-animation.lengthInPixels;
1.37 + duration: animation.durationInMs
1.38 }
1.39
1.40 }
1.41 @@ -65,8 +68,22 @@
1.42 MouseArea {
1.43 id:mouseArea
1.44 anchors.fill: parent
1.45 - onClicked: {
1.46 - animation.running=!animation.running;
1.47 + onClicked: {animation.running=!animation.running;
1.48 + /*
1.49 + if (!animation.running) {
1.50 + animation.start();
1.51 + return;
1.52 + }
1.53 + if (animation.paused)
1.54 + {
1.55 + console.log("resume")
1.56 + animation.resume;
1.57 + }
1.58 + else
1.59 + {
1.60 + console.log("pause")
1.61 + animation.pause;
1.62 + }*/
1.63 }
1.64 }
1.65 }
2.1 --- a/MiniDisplay/minidisplay.cpp Tue Jun 03 18:35:43 2014 +0200
2.2 +++ b/MiniDisplay/minidisplay.cpp Wed Jun 04 08:12:37 2014 +0200
2.3 @@ -219,7 +219,7 @@
2.4 void MiniDisplay::onAfterAnimating()
2.5 {
2.6 static int frame=0;
2.7 - qDebug() << frame << "MiniDisplay::onAfterAnimating";
2.8 + //qDebug() << frame << "MiniDisplay::onAfterAnimating";
2.9 /*
2.10 if (iAfterAnimatingCallback.isCallable())
2.11 {
3.1 --- a/TestsTab.qml Tue Jun 03 18:35:43 2014 +0200
3.2 +++ b/TestsTab.qml Wed Jun 04 08:12:37 2014 +0200
3.3 @@ -133,7 +133,7 @@
3.4 }
3.5
3.6
3.7 - var frameCounter=frameCount-firstFrame;
3.8 + var frameCounter=(frameCount-firstFrame)/2;
3.9 labelFrameCount.text=frameCounter;
3.10 labelTime.text=milliseconds/1000;
3.11 labelTimePerFrame.text=(milliseconds/frameCounter).toFixed(3);