Fri, 30 May 2014 10:56:20 +0200Pixel diff logic for frame rate improvment now working.
sl [Fri, 30 May 2014 10:56:20 +0200] rev 20
Pixel diff logic for frame rate improvment now working.
It's still working on a per pixels bases so too slow with full screen update.
Thus it's still disabled.

Thu, 29 May 2014 21:42:07 +0200Trying to optimize our swap buffer implementation by sending only the pixel
sl [Thu, 29 May 2014 21:42:07 +0200] rev 19
Trying to optimize our swap buffer implementation by sending only the pixel
block which ave changed. No joy so far.

Thu, 29 May 2014 19:46:57 +0200Restoring some of our on-screen functionality for debug purposes.
sl [Thu, 29 May 2014 19:46:57 +0200] rev 18
Restoring some of our on-screen functionality for debug purposes.
We could prove that updating a single pixel is much faster than updating our
whole screen. Single pixel updates runs at full 24 FPS.