sl [Thu, 29 May 2014 21:42:07 +0200] rev 19
Trying to optimize our swap buffer implementation by sending only the pixel
block which ave changed. No joy so far.
sl [Thu, 29 May 2014 19:46:57 +0200] rev 18
Restoring some of our on-screen functionality for debug purposes.
We could prove that updating a single pixel is much faster than updating our
whole screen. Single pixel updates runs at full 24 FPS.
sl [Thu, 29 May 2014 17:25:06 +0200] rev 17
Hacking around our UI so that our frame display window remains inside our app.