Mon, 02 Jun 2014 18:52:31 +0200Switching our marquee implementation from animator to animation to avoid lags.
sl [Mon, 02 Jun 2014 18:52:31 +0200] rev 27
Switching our marquee implementation from animator to animation to avoid lags.

Mon, 02 Jun 2014 17:40:32 +0200Adding scrolling text animation demo.
sl [Mon, 02 Jun 2014 17:40:32 +0200] rev 26
Adding scrolling text animation demo.

Mon, 02 Jun 2014 14:07:25 +0200Adding scrolling marquee text demo.
sl [Mon, 02 Jun 2014 14:07:25 +0200] rev 25
Adding scrolling marquee text demo.

Sun, 01 Jun 2014 21:34:29 +0200Code cleaning and comments in our test tab.
sl [Sun, 01 Jun 2014 21:34:29 +0200] rev 24
Code cleaning and comments in our test tab.

Sun, 01 Jun 2014 21:15:33 +0200Adding an option to disable frame differencing.
sl [Sun, 01 Jun 2014 21:15:33 +0200] rev 23
Adding an option to disable frame differencing.

Fri, 30 May 2014 15:02:15 +0200Cleaning up and customizing our frame diff algo.
sl [Fri, 30 May 2014 15:02:15 +0200] rev 22
Cleaning up and customizing our frame diff algo.

Fri, 30 May 2014 13:45:14 +0200Frame diff algo now working nicely and providing twice the frame rate.
sl [Fri, 30 May 2014 13:45:14 +0200] rev 21
Frame diff algo now working nicely and providing twice the frame rate.

Fri, 30 May 2014 10:56:20 +0200Pixel diff logic for frame rate improvment now working.
sl [Fri, 30 May 2014 10:56:20 +0200] rev 20
Pixel diff logic for frame rate improvment now working.
It's still working on a per pixels bases so too slow with full screen update.
Thus it's still disabled.

Thu, 29 May 2014 21:42:07 +0200Trying to optimize our swap buffer implementation by sending only the pixel
sl [Thu, 29 May 2014 21:42:07 +0200] rev 19
Trying to optimize our swap buffer implementation by sending only the pixel
block which ave changed. No joy so far.

Thu, 29 May 2014 19:46:57 +0200Restoring some of our on-screen functionality for debug purposes.
sl [Thu, 29 May 2014 19:46:57 +0200] rev 18
Restoring some of our on-screen functionality for debug purposes.
We could prove that updating a single pixel is much faster than updating our
whole screen. Single pixel updates runs at full 24 FPS.