MiniDisplay/minidisplay.cpp
author sl
Tue, 03 Jun 2014 16:11:47 +0200
changeset 29 a42cc76a2d5a
parent 23 1f607fa8542f
child 30 c0f274a21d33
permissions -rw-r--r--
Trying to get rid of our QML timer.
We now connect to our window after animation signal from C++.
It looks like it works much better now. Less UI lags smother animation.
     1 #include "minidisplay.h"
     2 #include <QPainter>
     3 #include <QTimer>
     4 
     5 const int KMaxReadAttempt=100;
     6 
     7 MiniDisplay::MiniDisplay(QQuickItem *parent):
     8     QQuickItem(parent),iReadAttempt(0),iBrightness(iDisplay.MaxBrightness())
     9 {
    10     // By default, QQuickItem does not draw anything. If you subclass
    11     // QQuickItem to create a visual item, you will need to uncomment the
    12     // following line and re-implement updatePaintNode()
    13 
    14     // setFlag(ItemHasContents, true);
    15     //
    16     //qDebug() << "New MiniDisplay";
    17 }
    18 
    19 MiniDisplay::~MiniDisplay()
    20 {
    21     //qDebug() << "Delete MiniDisplay";
    22     close();
    23 }
    24 
    25 
    26 void MiniDisplay::open()
    27 {
    28     if (iDisplay.Open())
    29     {
    30         iDisplay.SetBrightness(iBrightness);
    31         emit opened();
    32         emit statusChanged();
    33     }
    34     else
    35     {
    36         emit openError();
    37     }
    38 }
    39 
    40 
    41 void MiniDisplay::close()
    42 {
    43     //qDebug() << "MiniDisplay::close";
    44     //Try to put back ourframe position to RAM 0,0 which is a multiple of 128
    45     if (iDisplay.IsOpen())
    46     {
    47         emit closing();
    48 
    49         if (iDisplay.DisplayPositionY()%128!=0)
    50         {
    51             //qDebug() << "SwapBuffer to put back our frame position to zero " << iDisplay.DisplayPositionY();
    52             iDisplay.SwapBuffers();
    53         }
    54     }
    55     iDisplay.Close();
    56     emit closed();
    57     emit statusChanged();
    58 }
    59 
    60 bool MiniDisplay::isOpen()
    61 {
    62     return iDisplay.IsOpen();
    63 }
    64 
    65 void MiniDisplay::clear()
    66 {
    67     if (!iDisplay.IsOpen()) return;
    68     //
    69     iDisplay.Clear();
    70 }
    71 
    72 void MiniDisplay::fill()
    73 {
    74     if (!iDisplay.IsOpen()) return;
    75     //
    76     iDisplay.SetAllPixels(0xFF);
    77 }
    78 
    79 void MiniDisplay::swapBuffers()
    80 {
    81     if (!iDisplay.IsOpen()) return;
    82     //
    83     iDisplay.SwapBuffers();
    84 }
    85 
    86 void MiniDisplay::requestPowerStatus()
    87 {
    88     if (!iDisplay.IsOpen()) return;
    89 
    90     iDisplay.RequestPowerSupplyStatus();
    91     QTimer::singleShot(4, this, SLOT(readTimer()));
    92     iReadAttempt=0;
    93 }
    94 
    95 void MiniDisplay::requestDeviceId()
    96 {
    97     if (!iDisplay.IsOpen()) return;
    98 
    99     iDisplay.RequestDeviceId();
   100     QTimer::singleShot(4, this, SLOT(readTimer()));
   101     iReadAttempt=0;
   102 }
   103 
   104 void MiniDisplay::requestFirmwareVersion()
   105 {
   106     if (!iDisplay.IsOpen()) return;
   107 
   108     iDisplay.RequestFirmwareRevision();
   109     QTimer::singleShot(4, this, SLOT(readTimer()));
   110     iReadAttempt=0;
   111 }
   112 
   113 
   114 
   115 /**
   116  * @brief setFont
   117  * @param aFont
   118  */
   119 void MiniDisplay::setFont(const QFont& aFont)
   120 {
   121     iFont=aFont;
   122     iFont.setStyleStrategy(QFont::NoAntialias);
   123     QString strDemo="0123456789ABCDEF";
   124     QFontMetrics metrics(iFont);
   125     int w=metrics.boundingRect(strDemo).width();
   126     int h=metrics.height();
   127     //int h=metrics.boundingRect(strDemo).height();
   128     QSize size(w,h);
   129     //Rendering in mono is quite broken we need RGB32
   130     QImage image(size,QImage::Format_RGB32);
   131     image.fill(0xFFFFFFFF);
   132     //Draw some text into our image
   133     {
   134         QPainter painter(&image);
   135         painter.setPen(0xFF000000);
   136         painter.setFont(iFont);
   137         painter.drawText(0,metrics.ascent(),strDemo);
   138     }
   139     //Save image as PNG for validation
   140     //image.save("font.png");
   141     //
   142     renderImage(&image);
   143 }
   144 
   145 /**
   146  * @brief MiniDisplay::renderWindow
   147  */
   148 void MiniDisplay::renderOwnWindow()
   149 {
   150     QImage image=window()->grabWindow();
   151     //image.save("window.png");
   152     renderImage(&image);
   153 }
   154 
   155 /**
   156  * @brief MiniDisplay::render
   157  * @param aWindow
   158  */
   159 void MiniDisplay::renderWindow(QQuickWindow* aWindow)
   160 {
   161     QImage image=aWindow->grabWindow();
   162     //image.save("window.png");
   163     renderImage(&image);
   164 }
   165 
   166 /**
   167  * @brief MiniDisplay::render
   168  * @param aImage
   169  */
   170 void MiniDisplay::renderImage(QImage* aImage)
   171 {
   172     if (!iDisplay.IsOpen())
   173     {
   174         return;
   175     }
   176 
   177     //Convert our image into a bit array
   178     int w=aImage->width();
   179     int h=aImage->height();
   180 
   181     int pixelCount=w*h;
   182     BitArray bits(pixelCount);
   183 
   184     for (int i=0;i<w;i++)
   185         {
   186         for (int j=0;j<h;j++)
   187             {
   188             QRgb color=aImage->pixel(i,j);
   189             if (color!=0xffffffff)
   190                 {
   191                 bits.SetBit(i*h+j);
   192                 }
   193             }
   194         }
   195 
   196     //Just blit it then
   197     iDisplay.BitBlit(bits,w,h,0,0);
   198 }
   199 
   200 
   201 /**
   202  * @brief MiniDisplay::connectWindow
   203  * @param aWindow
   204  */
   205 void MiniDisplay::connectWindow(QQuickWindow* aWindow, QJSValue aFunction)
   206 {
   207     QObject::connect(aWindow, SIGNAL(afterAnimating()),
   208                      this,  SLOT(onAfterAnimating()));
   209 
   210     iAfterAnimatingCallback = aFunction;
   211     iWindow = aWindow;
   212 }
   213 
   214 /**
   215  * @brief MiniDisplay::onAfterAnimating
   216  */
   217 void MiniDisplay::onAfterAnimating()
   218 {
   219     static int frame=0;
   220     qDebug() << frame << "MiniDisplay::onAfterAnimating";
   221     /*
   222     if (iAfterAnimatingCallback.isCallable())
   223     {
   224         iAfterAnimatingCallback.call();
   225     }*/
   226 
   227     renderWindow(iWindow);
   228     swapBuffers();
   229 
   230     //Interrestingly rendering will suspend when we stop changing our text field content
   231     if (frame%8==0)
   232     {
   233         if (iAfterAnimatingCallback.isCallable())
   234         {
   235             iAfterAnimatingCallback.call(QJSValueList() << frame);
   236         }
   237     }
   238 
   239     frame++;
   240 }
   241 
   242 
   243 /**
   244  * @brief MiniDisplay::setPixel
   245  * @param x
   246  * @param y
   247  * @param on
   248  */
   249 void MiniDisplay::setPixel(int x, int y, bool on)
   250 {
   251     if (!iDisplay.IsOpen())
   252     {
   253         return;
   254     }
   255 
   256     iDisplay.SetPixel(x,y,on);
   257 }
   258 
   259 /**
   260  * @brief MiniDisplay::offScreenMode
   261  * @return
   262  */
   263 bool MiniDisplay::offScreenMode()
   264 {
   265    return iDisplay.OffScreenMode();
   266 }
   267 
   268 /**
   269  * @brief MiniDisplay::setOffScreenMode
   270  * @param aOn
   271  */
   272 void MiniDisplay::setOffScreenMode(bool aOn)
   273 {
   274     if (!iDisplay.IsOpen())
   275     {
   276         return;
   277     }
   278 
   279     iDisplay.SetOffScreenMode(aOn);
   280 }
   281 
   282 
   283 
   284 
   285 /**
   286  * @brief MiniDisplay::vendor
   287  * @return
   288  */
   289 QString MiniDisplay::vendor()
   290 {
   291     return QString::fromWCharArray(iDisplay.Vendor());
   292 }
   293 
   294 /**
   295  * @brief MiniDisplay::product
   296  * @return
   297  */
   298 QString MiniDisplay::product()
   299 {
   300     return QString::fromWCharArray(iDisplay.Product());
   301 }
   302 
   303 /**
   304  * @brief MiniDisplay::serialNumber
   305  * @return
   306  */
   307 QString MiniDisplay::serialNumber()
   308 {
   309     return QString::fromWCharArray(iDisplay.SerialNumber());
   310 }
   311 
   312 /**
   313  * @brief MiniDisplay::readTimer
   314  * Called when our read timer completes.
   315  * We then attempt to complete our pending display request.
   316  * We typically attempt to read an input report from our HID device.
   317  */
   318 void MiniDisplay::readTimer()
   319 {
   320     if (!iDisplay.IsOpen()) return;
   321     if (!iDisplay.RequestPending()) return;
   322 
   323     iReadAttempt++;
   324     GP1212A01A::Request request = iDisplay.AttemptRequestCompletion();
   325 
   326     if (!request)
   327     {
   328         if (iReadAttempt<KMaxReadAttempt)
   329         {
   330             //Will try again later
   331             QTimer::singleShot(4, this, SLOT(readTimer()));
   332         }
   333 
   334         return;
   335     }
   336 
   337     //TODO: Find a way to remove device specific stuff from here
   338     if (request==GP1212A01A::ERequestFirmwareRevision)
   339     {
   340         QString version=QString::fromLocal8Bit((const char*)iDisplay.InputReport().Buffer()+1);
   341         emit firmwareVersion(version);
   342     }
   343     else if (request==GP1212A01A::ERequestDeviceId)
   344     {
   345         QString id=QString::fromLocal8Bit((const char*)iDisplay.InputReport().Buffer()+1);
   346         emit deviceId(id);
   347     }
   348     else if (request==GP1212A01A::ERequestPowerSupplyStatus)
   349     {
   350         emit powerStatus(iDisplay.PowerOn());
   351     }
   352 }
   353 
   354 
   355 int MiniDisplay::maxBrightness() const
   356 {
   357     return iDisplay.MaxBrightness();
   358 }
   359 
   360 int MiniDisplay::minBrightness() const
   361 {
   362     return iDisplay.MinBrightness();
   363 }
   364 
   365 int MiniDisplay::brightness() const
   366 {
   367     return iBrightness;
   368 }
   369 
   370 void MiniDisplay::setBrightness(int aBrightness)
   371 {
   372     //Still track the brightness when disconnected
   373     iBrightness=aBrightness;
   374 
   375     if (!iDisplay.IsOpen()) return;
   376 
   377     iDisplay.SetBrightness(aBrightness);
   378 }
   379 
   380 /**
   381 @brief MiniDisplay::frameDifferencing
   382 @return
   383 */
   384 bool MiniDisplay::frameDifferencing() const
   385 {
   386     return iDisplay.FrameDifferencing();
   387 }
   388 
   389 /**
   390 @brief MiniDisplay::setFrameDifferencing
   391 @param aOn
   392 */
   393 void MiniDisplay::setFrameDifferencing(bool aOn)
   394 {
   395     iDisplay.SetFrameDifferencing(aOn);
   396 }
   397 
   398 
   399 QPoint MiniDisplay::framePosition() const
   400 {
   401     return QPoint(iDisplay.DisplayPositionX(),iDisplay.DisplayPositionX());
   402 }
   403 
   404 void MiniDisplay::setFramePosition(const QPoint& aPoint)
   405 {
   406     iFramePosition = aPoint;
   407 
   408     if (!iDisplay.IsOpen()) return;
   409 
   410     iDisplay.SetDisplayPosition(aPoint.x(),aPoint.y());
   411 }
   412 
   413 
   414