Trying to get rid of our QML timer.
We now connect to our window after animation signal from C++.
It looks like it works much better now. Less UI lags smother animation.
8 Can be used as input and output.
16 inline unsigned char& operator[](int aIndex){return iBuffer[aIndex];}
17 const unsigned char* Buffer() const {return iBuffer;}
18 unsigned char* Buffer() {return iBuffer;}
19 int Size() {return S;}
21 unsigned char iBuffer[S];
25 void HidReport<S>::Reset()
27 memset(iBuffer,0,sizeof(iBuffer));