Restoring some of our on-screen functionality for debug purposes.
We could prove that updating a single pixel is much faster than updating our
whole screen. Single pixel updates runs at full 24 FPS.
1 #include "minidisplay_plugin.h"
2 #include "minidisplay.h"
6 void MiniDisplayPlugin::registerTypes(const char *uri)
8 // @uri com.slions.minidisplay
9 qmlRegisterType<MiniDisplay>(uri, 1, 0, "MiniDisplay");