Adding MiniDisplay methods to display image and window.
Using our test tab to render our display frame in QML and send it to our display.
Using a timer and frame counter to profile our performance.
8 Can be used as input and output.
16 inline unsigned char& operator[](int aIndex){return iBuffer[aIndex];}
17 const unsigned char* Buffer() const {return iBuffer;}
18 unsigned char* Buffer() {return iBuffer;}
19 int Size() {return S;}
21 unsigned char iBuffer[S];
25 void HidReport<S>::Reset()
27 memset(iBuffer,0,sizeof(iBuffer));