1.1 --- a/FutabaGP1212A02.cpp Wed Feb 04 21:47:17 2015 +0100
1.2 +++ b/FutabaGP1212A02.cpp Wed Feb 04 21:53:06 2015 +0100
1.3 @@ -502,12 +502,17 @@
1.4 {
1.5 //Send pixel directly into BMP box
1.6 //BmpBoxDataInput(FrameBufferSizeInBytes(),iFrameNext->Ptr());
1.7 +
1.8 + //This appears to be the fastest scheme when running on our HTPC
1.9 //Send pixel data directly into the display window
1.10 - //BmpDataInput(ETargetDisplayWindow,0x0000,EDirectionY, FrameBufferSizeInBytes(),iFrameNext->Ptr());
1.11 + BmpDataInput(ETargetDisplayWindow,0x0000,EDirectionY, FrameBufferSizeInBytes(),iFrameNext->Ptr());
1.12 +
1.13 //Send pixel data first to Data Memory then copy into the selected BMP box
1.14 //BmpDataInput(ETargetDataMemory,0x0000,EDirectionY, FrameBufferSizeInBytes(),iFrameNext->Ptr());
1.15 //BmpBoxDataMemoryTransfer(0x0000);
1.16 - //Send pixel data first to Data Memory then copy into the selected BMP box, cycling through our Data Memory frmae
1.17 +
1.18 + //Send pixel data first to Data Memory then copy into the selected BMP box, cycling through our Data Memory frame
1.19 +#if 0
1.20 BmpDataInput(ETargetDataMemory,iNextFrameAddress,EDirectionY, FrameBufferSizeInBytes(),iFrameNext->Ptr());
1.21 BmpBoxDataMemoryTransfer(iNextFrameAddress);
1.22 iNextFrameAddress+=KFrameSizeInBytes;
1.23 @@ -515,6 +520,7 @@
1.24 {
1.25 iNextFrameAddress=0x0000;
1.26 }
1.27 +#endif
1.28
1.29 //Cycle through our frame buffers
1.30 //We keep track of previous frame which is in fact our device back buffer.