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//
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//
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#ifndef FUTABA_GP1212A01_H
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#define FUTABA_GP1212A01_H
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#include "FutabaGP1212.h"
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#include "FutabaVfd.h"
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/**
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GP1212A01A is a graphic display module using a FUTABA 256x64dots VFD.
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The module do not include character ROM, the customer will compile the character
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by themselves (from main system).
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*/
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class GP1212A01A : public GP1212XXXX
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{
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public:
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public:
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GP1212A01A();
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~GP1212A01A();
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//From DisplayBase
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int Open();
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//From FutabaGraphicVfd
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virtual void SetPixel(unsigned char aX, unsigned char aY, bool aOn);
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virtual void SetAllPixels(unsigned char aPattern);
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virtual int FrameBufferSizeInBytes() const {return KGP12xFrameBufferSizeInBytes;}
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//virtual void BitBlit(const BitArray& aBitmap, int aSrcWidth, int aSrcHeight, int aTargetX, int aTargetY) const;
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//From FutabaVfd
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virtual void SetBrightness(int aBrightness);
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virtual void Clear();
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virtual void Fill();
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//Specific to GP1212A01A
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void SetPixelBlock(unsigned char aX, unsigned char aY, int aHeight, int aSize, unsigned char aValue);
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void SetPixelBlock(unsigned char aX, unsigned char aY, int aHeight, int aSize, unsigned char* aPixels);
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//Define display position within our display RAM
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void SetDisplayPosition(unsigned char aX, unsigned char aY);
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unsigned char DisplayPositionX() const {return iDisplayPositionX;}
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unsigned char DisplayPositionY() const {return iDisplayPositionY;}
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//
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void SwapBuffers();
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//
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virtual void Request(TMiniDisplayRequest aRequest);
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//
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void ToggleOffScreenMode();
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void SetOffScreenMode(bool aOn);
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bool OffScreenMode() const {return iOffScreenMode;}
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//
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void SetFrameDifferencing(bool aOn){iUseFrameDifferencing=aOn;}
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bool FrameDifferencing() const {return iUseFrameDifferencing;}
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//
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TMiniDisplayRequest AttemptRequestCompletion();
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FutabaVfdReport& InputReport() {return iInputReport;}
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private:
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void RequestDeviceId();
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void RequestFirmwareRevision();
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void RequestPowerSupplyStatus();
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private:
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enum DW
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{
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DW1=0xC0,
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DW2=0xD0
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};
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void SetDisplayPosition(DW aDw,unsigned char aX, unsigned char aY);
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unsigned char OffScreenY() const;
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void SendClearCommand();
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void OffScreenTranslation(unsigned char& aX, unsigned char& aY);
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void ResetBuffers();
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void SendModifiedPixelBlocks();
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private:
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unsigned char iDisplayPositionX;
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unsigned char iDisplayPositionY;
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///Off screen mode is the recommended default settings to avoid tearing.
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///Though turning it off can be useful for debugging
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bool iOffScreenMode;
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///Frame differences algo is used to reduce USB bus traffic and improve frame rate in typical use case
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bool iUseFrameDifferencing;
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///
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//FutabaVfdReport iReport;
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///
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//unsigned char iFrameBuffer[256*64];
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BitArrayHigh* iFrameNext;
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BitArrayHigh* iFrameCurrent;
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BitArrayHigh* iFramePrevious;
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//
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BitArrayHigh* iFrameAlpha;
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BitArrayHigh* iFrameBeta;
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BitArrayHigh* iFrameGamma;
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//
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int iNeedFullFrameUpdate;
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//unsigned char iFrameBeta[256*64];
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//unsigned char *iFrontBuffer;
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//unsigned char *iBackBuffer;
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FutabaVfdReport iInputReport;
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};
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#endif
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